// Use this for initialization void Start() { for (int i = 0; i < 3; i++) { controllersActive[i] = GamePadManager.CheckGamepadConnected(i); } }
public void Init() { uiroot = GameObject.Find("UI Root"); resultLayerManager = uiroot.transform.Find("ResultLayer").GetComponent <ResultLayerManager>(); reviveLayerManager = uiroot.transform.Find("ReviveLayer").GetComponent <ReviveLayerManager>(); pauseLayerManager = uiroot.transform.Find("PauseLayer").GetComponent <PauseLayerManager>(); winLayerManager = uiroot.transform.Find("WinLayer").GetComponent <WinLayerManager>(); gamePadManager = uiroot.transform.Find("GamePad").GetComponent <GamePadManager>(); resultLayerManager.Init(); reviveLayerManager.Init(); winLayerManager.Init(); pauseLayerManager.Init(); gamePadManager.Init(); resultLayerManager.gameObject.SetActive(false); reviveLayerManager.gameObject.SetActive(false); pauseLayerManager.gameObject.SetActive(false); winLayerManager.gameObject.SetActive(false); gamePadManager.gameObject.SetActive(true); addScoresLabelRes = Resources.Load("Prefabs/UI/AddScoresLabel") as GameObject; addScoresComboLabelRes = Resources.Load("Prefabs/UI/AddScoresComboLabel") as GameObject; uicamera = uiroot.transform.Find("Camera").GetComponent <Camera>(); }
// initialize. void Awake() { //Create manager if one doesn't exist. if (manager != null && manager != this) { Destroy(this.gameObject); return; } else { //Create new gamepad manager instance manager = this; DontDestroyOnLoad(this.gameObject); //Lock gamepadcount based on range GamePadCount = Mathf.Clamp(GamePadCount, 1, 4); gamepads = new List <xbox_gamepad>(); //Create gamepads based on gamepad count. for (int i = 0; i < GamePadCount; ++i) { gamepads.Add(new xbox_gamepad(i + 1)); } } }
// initialize. void Awake() { //Create manager if one doesn't exist. if (manager != null && manager != this) { Destroy(this.gameObject); return; } else { //Create new gamepad manager instance manager = this; DontDestroyOnLoad(this.gameObject); audioActor = GetComponent <Audio>(); itemManager = GetComponent <ItemManager>(); lpManager = GetComponent <LapsManager>(); posManager = GetComponent <PositionManager>(); newPlacementController = GetComponent <NewPlacementController>(); psActor = GetComponent <PlayerSelectActor>(); winActor = GetComponent <WinActor>(); //Lock gamepadcount based on range GamePadCount = Mathf.Clamp(GamePadCount, 1, 4); gamepads = new List <xbox_gamepad>(); //Create gamepads based on gamepad count. for (int i = 0; i < GamePadCount; ++i) { gamepads.Add(new xbox_gamepad(i + 1)); } } }
// Update is called once per frame void Update() { var stick1 = pad.pad[0].LeftStickAxis; pad = GameObject.Find("PadManager").GetComponent <GamePadManager>(); if (IsResult) { if (!pad.pushbutton[0] && !IsSelect) { if (stick1.y < -0.8 && !slant && num < 2) { slant = !slant; num++; } if (stick1.y > 0.8 && !slant && num > 0) { slant = !slant; num--; } if (-0.8 < stick1.y && stick1.y < 0.8 && slant) { slant = !slant; } } if (pad.pad[0].A) { Debug.Log("aaa"); Invoke("LoadSelect", 1.0f); IsSelect = true; } } }
private void OnPlayerInputChanged(InputListener inputListener) { PlayerControlInfo playerControlInfos = inputListener.m_Player == EPlayer.Player1 ? m_Player1ControlsMapping : m_Player2ControlsMapping; List <EInputKey> unassignedInputs = new List <EInputKey>(PlayerGamePad.K_ASSIGNABLE_INPUTS); for (int i = 0; i < playerControlInfos.m_InputListeners.Length; i++) { if (playerControlInfos.m_InputListeners[i] != inputListener && playerControlInfos.m_InputListeners[i].m_CurrentInputKey == inputListener.m_CurrentInputKey) { EGamePadType playerGamepadType = GamePadManager.GetPlayerGamepadType((int)inputListener.m_Player); playerControlInfos.m_InputListeners[i].m_CurrentInputKey = inputListener.m_OldInputKey; playerControlInfos.m_InputListeners[i].UpdateInputForGamepadType(playerGamepadType); GamePadManager.SetPlayerGamepadInputMapping((int)inputListener.m_Player, inputListener.m_OldInputKey, playerControlInfos.m_InputListeners[i].m_DefaultInputKey); } unassignedInputs.Remove(playerControlInfos.m_InputListeners[i].m_CurrentInputKey); } #if UNITY_EDITOR || DEBUG_DISPLAY if (unassignedInputs.Count > 1) { KakutoDebug.LogError("There should be only one unassigned remaining input after OnPlayerInputChanged"); } #endif for (int i = 0; i < unassignedInputs.Count; i++) { GamePadManager.SetPlayerGamepadInputMapping((int)inputListener.m_Player, unassignedInputs[i], PlayerGamePad.K_DEFAULT_UNASSIGNED_INPUT); } }
// Use this for initialization void Start() { startTextGUI = new GUIStyle(); startTextGUI.alignment = TextAnchor.MiddleCenter; startTextGUI.normal.textColor = Color.white; m_controller = new GamePadManager(m_player); }
public void PressPlay() { foreach (PlayerState item in GlobalReferences.PlayerStates) { GamePadManager.Disconnect(item.Index); } GlobalReferences.PlayerStates.Clear(); SceneManager.LoadScene("PlayerAssignment"); }
public void pressExit() { GamePadManager.Disconnect(PlayerIndex.One); GamePadManager.Disconnect(PlayerIndex.Two); GamePadManager.Disconnect(PlayerIndex.Three); GamePadManager.Disconnect(PlayerIndex.Four); GlobalReferences.PlayerStates.Clear(); }
// Use this for initialization void Start() { //Grab an instance of the manager. manager = this.gameObject; gpmanager = manager.GetComponent <GamePadManager>(); rocketActor = Rocket.GetComponentInChildren <RocketActor>(); psActor = manager.GetComponent <PlayerSelectActor>(); fireRocket = GameObject.Find("RocketSound").GetComponent <AudioSource>(); }
private void Awake() { padManager = FindObjectOfType <GamePadManager>(); gamePad = GetComponent <GamePadInput>(); // add button event gamePad.Button1Down += Button1Down; }
public void Restart() { PlayerAssignmentScript.gameStarted = false; foreach (PlayerState item in GlobalReferences.PlayerStates) { GamePadManager.Disconnect(item.Index); } GlobalReferences.PlayerStates.Clear(); SceneManager.LoadScene("PlayerAssignment"); }
public FlightCameraController(string id, ControllerType controllerType, KeyboardManager keyboardManager, MouseManager mouseManager, GamePadManager gamePadManager, Keys[] moveKeys, float moveSpeed, float strafeSpeed, float rotationSpeed) : base(id, controllerType, keyboardManager, mouseManager, gamePadManager, moveKeys, moveSpeed, strafeSpeed, rotationSpeed) { }
#pragma warning restore 0649 protected void Update() { if (GamePadManager.GetJumpInput((int)EPlayer.Player1) || GamePadManager.GetJumpInput((int)EPlayer.Player2)) { UpdateScrollView(false); } else if (GamePadManager.GetCrouchInput((int)EPlayer.Player1) || GamePadManager.GetCrouchInput((int)EPlayer.Player2)) { UpdateScrollView(true); } }
public MyFPCC(string id, ControllerType controllerType, KeyboardManager keyboardManager, MouseManager mouseManager, GamePadManager gamePadManager, Keys[] moveKeys, float moveSpeed, float strafeSpeed, float rotationSpeed, IActor parentActor, Vector3 translationOffset, float radius, float height, float accelerationRate, float decelerationRate, float mass, float jumpHeight) : base(id, controllerType, keyboardManager, mouseManager, gamePadManager, moveKeys, moveSpeed, strafeSpeed, rotationSpeed, parentActor, translationOffset, radius, height, accelerationRate, decelerationRate, mass, jumpHeight) { //step 1 - add code to listen for CDCR event this.PlayerObject.Body.CollisionSkin.callbackFn += HandleCollision; }
public void MainMenu() { PlayerAssignmentScript.gameStarted = false; foreach (PlayerState item in GlobalReferences.PlayerStates) { GamePadManager.Disconnect(item.Index); } GlobalReferences.PlayerStates.Clear(); GlobalReferences.CurrentGameState = GlobalReferences.GameState.Play; PlayerAssignmentScript.gameStarted = false; SceneManager.LoadScene("MainMenu"); }
//useful for objects that need access to ALL managers public ManagerParameters(ObjectManager objectManager, CameraManager cameraManager, MouseManager mouseManager, KeyboardManager keyboardManager, GamePadManager gamePadManager, ScreenManager screenManager, SoundManager soundManager) { this.objectManager = objectManager; this.cameraManager = cameraManager; this.mouseManager = mouseManager; this.keyboardManager = keyboardManager; this.gamePadManager = gamePadManager; this.screenManager = screenManager; this.soundManager = soundManager; }
private int CheckPlayerInput() { int readyCount = 0; for (int i = 0; i < GlobalReferences.PlayerStates.Count; i++) { GamePadState state = GamePad.GetState(GlobalReferences.PlayerStates[i].Index); if (state.Buttons.Start == ButtonState.Pressed && GlobalReferences.PlayerStates[i].PrevState.Buttons.Start == ButtonState.Released) { GlobalReferences.PlayerStates[i] = new PlayerState(GlobalReferences.PlayerStates[i], state, !GlobalReferences.PlayerStates[i].Ready, GlobalReferences.PlayerStates[i].ClassId); //TODO: Change menu } if (state.Buttons.B == ButtonState.Pressed) { if (GlobalReferences.PlayerStates[i].Index == PlayerIndex.One) { Player1join.enabled = true; Player1assigned.enabled = false; } if (GlobalReferences.PlayerStates[i].Index == PlayerIndex.Two) { Player2join.enabled = true; Player2assigned.enabled = false; } if (GlobalReferences.PlayerStates[i].Index == PlayerIndex.Three) { Player3join.enabled = true; Player3assigned.enabled = false; } if (GlobalReferences.PlayerStates[i].Index == PlayerIndex.Four) { Player4join.enabled = true; Player4assigned.enabled = false; } GamePadManager.Disconnect(GlobalReferences.PlayerStates[i].Index); GlobalReferences.PlayerStates.RemoveAt(i); } //TODO: Change classes here if (GlobalReferences.PlayerStates[i].Ready) { readyCount++; } } return(readyCount); }
private void PlayerScript_OnPlayerExit(object sender, PlayerEventArgs e) { if (spawnedPlayers.Count > 1) { e.PlayerScript.OnPlayerExit -= PlayerScript_OnPlayerExit; spawnedPlayers.Remove(e.PlayerScript); RemovePlayerState(e.PlayerScript.Index); GamePadManager.Disconnect(e.PlayerScript.Index); Destroy(e.PlayerObject); uiScript.OnExit(e.PlayerScript.Index); } }
protected void UpdateCursorVisiblity() { if (GamePadManager.UpdateGamePadsState() == EGamePadsConnectedState.Connected) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } else { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } }
void OnGUI() { if (ScenesConfig.GetDebugSettings().m_DisplayGamepadInfo) { int w = Screen.width, h = Screen.height; // Display Gamepad Info /////////////// { DisplaGamepadInfo("Gamepad index : " + GamePadManager.GetJoystickNum(0), TextAnchor.MiddleLeft); DisplaGamepadInfo("Gamepad index : " + GamePadManager.GetJoystickNum(1), TextAnchor.MiddleRight); } ////////////////////////////// } }
/* * A = 0, * B = 1, * X = 2, * Y = 3, * * DPad_UP = 4, * DPad_DOWN = 5, * DPad_LEFT = 6, * DPad_RIGHT = 7, * * Shldr_LEFT = 8, * Shldr_RIGHT = 9, * * ThumbStick_LEFT = 10, * ThumbStick_RIGHT = 11, * * Start = 12, * Back = 13 */ // Update is called once per frame void Update() { if (!isKeyboard) { if (manager.state.state == 0) { commands.jump = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.gamepad, 0); commands.flip = GamePadManager.GetControllerKeyDown(manager.playerGamepad.gamepad, 8); commands.aim = GamePadManager.GetControllerAxes(manager.playerGamepad.gamepad).l_Trigger > 0.4f; commands.shoot = GamePadManager.GetControllerAxes(manager.playerGamepad.gamepad).r_Trigger > 0.4f; commands.sprint = GamePadManager.GetControllerKeyDown(manager.playerGamepad.gamepad, 10); commands.slam = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.gamepad, 2); commands.dash = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.gamepad, 11); commands.swap = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.gamepad, 3); commands.crouch = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.gamepad, 1); //commands.grenade = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.gamepad, 9); } commands.pause = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.gamepad, 12); commands.menuUp = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.gamepad, 4); commands.menuDown = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.gamepad, 5); commands.menuLeft = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.gamepad, 6); commands.menuRight = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.gamepad, 7); commands.back = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.player, 1); commands.select = GamePadManager.GetControllerKeyPressed(manager.playerGamepad.player, 0); } else { if (manager.state.state == 0) { commands.jump = Input.GetKeyDown(KeyCode.Space); commands.flip = Input.GetKeyDown("q"); commands.aim = Input.GetMouseButton(1); commands.shoot = Input.GetMouseButton(0); commands.sprint = Input.GetKeyDown(KeyCode.LeftShift); commands.slam = Input.GetKeyDown(KeyCode.LeftControl); commands.dash = Input.GetKeyDown(KeyCode.E); } commands.pause = Input.GetKeyDown(KeyCode.Escape); commands.menuUp = Input.GetKeyDown(KeyCode.W); commands.menuDown = Input.GetKeyDown(KeyCode.S); commands.menuLeft = Input.GetKeyDown(KeyCode.A); commands.menuRight = Input.GetKeyDown(KeyCode.D); commands.back = Input.GetKeyDown(KeyCode.Escape); commands.select = Input.GetKeyDown(KeyCode.Return); } }
public void CreditsScreen() { Win = false; Defeat = false; PlayerAssignmentScript.gameStarted = false; foreach (PlayerState item in GlobalReferences.PlayerStates) { GamePadManager.Disconnect(item.Index); } GlobalReferences.PlayerStates.Clear(); GlobalReferences.CurrentGameState = GlobalReferences.GameState.Play; SceneManager.LoadScene("Credits"); UnfreezeAllPlayers(); }
public static bool GetCrouchInput(int playerIndex) { bool isCrouching = false; if (GamePadManager.UpdateGamePadsState() == EGamePadsConnectedState.Connected) { isCrouching = GamePadManager.GetCrouchInput(playerIndex); } else { isCrouching = Input.GetKey(K_DOWN); } return(isCrouching); }
public static bool GetSubmitInput(out EPlayer submitInputPlayer) { bool submitInput = false; if (GamePadManager.UpdateGamePadsState() == EGamePadsConnectedState.Connected) { submitInput = GamePadManager.GetAnyPlayerSubmitInput(out submitInputPlayer); } else { submitInput = Input.GetKeyDown(KeyCode.Return); submitInputPlayer = EPlayer.Player1; } return(submitInput); }
public static bool GetBackInput(out EPlayer backInputPlayer) { bool backInput = false; if (GamePadManager.UpdateGamePadsState() == EGamePadsConnectedState.Connected) { backInput = GamePadManager.GetAnyPlayerBackInput(out backInputPlayer); } else { backInput = Input.GetKey(KeyCode.Backspace); backInputPlayer = EPlayer.Player1; } return(backInput); }
private void StopListeningInput() { UpdateInputSprite(); GamePadManager.SetPlayerGamepadInputMapping((int)m_Player, m_CurrentInputKey, m_DefaultInputKey); m_CurrentEventSystem.enabled = true; bool isXboxGamepad = GamePadManager.GetPlayerGamepadType((int)m_Player) == EGamePadType.Xbox; m_XboxImageInput.enabled = isXboxGamepad; m_PS4ImageInput.enabled = !isXboxGamepad; m_PressAKeyText.enabled = false; m_InputButton.Select(); m_IsListeningInput = false; OnInputChanged?.Invoke(this); }
public void PressBackToMain() { changeMenu = true; foreach (PlayerState item in GlobalReferences.PlayerStates) { GamePadManager.Disconnect(item.Index); } GlobalReferences.PlayerStates.Clear(); SceneManager.LoadScene("MainMenu"); playerJoined[0] = false; playerJoined[1] = false; playerJoined[2] = false; playerJoined[3] = false; }
/// <summary> /// ctor /// </summary> /// <param name="game">Game associated with the manager</param> public InputHandlerService(Game game) : base(game) { KeyboardManager = new KeyboardStateManager(game); GamePadManager = new GamePadManager(game); #if WINDOWS MouseManager = new MouseStateManager(game); #endif #if WINDOWS_PHONE AccelerometerManager = new AccelerometerManager(game); TouchManager = new TouchCollectionManager(game); GamePadManager = new GamePadManager(game); #endif //#if XBOX // GamePadManager = new GamePadManager(game); //#endif }
private void HandleGamepad(ref Vector2 movement, GameTime time) { var m = GamePadManager.LeftThumbstickMovement(); m = new Vector2(m.X, -m.Y); if (m == Vector2.Zero) { return; } if (this.ViewModel.ShoeType == ShoeType.Rollerblades) { m *= RollerbladeDelay * (float)time.ElapsedGameTime.TotalSeconds; } movement += m; }
protected void OnEnable() { for (int i = 0; i < m_OptionButtons.Length; i++) { Navigation buttonNavigation = m_OptionButtons[i].navigation; buttonNavigation.selectOnDown = m_DefaultSelectable; m_OptionButtons[i].navigation = buttonNavigation; } UpdateHighlightedGameObject(m_ControlsHighlightInfo); EGamePadType playerGamepadType = GamePadManager.GetPlayerGamepadType((int)EPlayer.Player1, OnPlayer1GamepadTypeChanged); UpdateInputForGamepadType(playerGamepadType, m_Player1ControlsMapping); playerGamepadType = GamePadManager.GetPlayerGamepadType((int)EPlayer.Player2, OnPlayer2GamepadTypeChanged); UpdateInputForGamepadType(playerGamepadType, m_Player2ControlsMapping); }
public PickingManager(Game game, StatusType statusType, KeyboardManager keyboardManager, MouseManager mouseManager, GamePadManager gamePadManager, CameraManager <Camera3D> cameraManager, float pickStartDistance, float pickEndDistance, Predicate <CollidableObject> collisionPredicate) : base(game, statusType) { this.keyboardManager = keyboardManager; this.mouseManager = mouseManager; this.gamePadManager = gamePadManager; this.cameraManager = cameraManager; this.pickStartDistance = pickStartDistance; this.pickEndDistance = pickEndDistance; this.collisionPredicate = collisionPredicate; }
// Use this for initialization void Start() { m_zPosition = transform.position.z; m_control = (CharacterController)GetComponent<CharacterController>(); m_movement = new Vector3(); m_controller = new GamePadManager(m_player); PlayClip(m_spawn, WrapMode.Once); m_knockback = Vector3.zero; }