示例#1
0
    void Update()
    {
        CheckForErrors();

        ////Pausing the game
        if (gPI.pressStart())
        {
            pause = !pause;
            character.isPaused = pause;
            if (pause)
            {
                Time.timeScale = 0f;
                if (useInventory)
                {
                    ////Displaying the inventory if useInventory is true
                    inventoryCanvas.gameObject.SetActive(true);
                }
            }
            else
            {
                Time.timeScale = 1f;
                if (useInventory)
                {
                    inventoryCanvas.gameObject.SetActive(false);
                }
            }
        }
        if (!pause && eventSys.firstSelectedGameObject != null && !character.inACutscene)
        {
            eventSys.firstSelectedGameObject = null;
        }
    }
    void Start()
    {
        gPI = this.GetComponent <GamePadInputs>();

        activeLXaxis     = () => { return(gPI.LH()); };
        activeLYaxis     = () => { return(gPI.LV()); };
        activeRXaxis     = () => { return(gPI.RH()); };
        activeRYaxis     = () => { return(gPI.RV()); };
        activeMXaxis     = () => { return(gPI.MX()); };
        activeMYaxis     = () => { return(gPI.MY()); };
        activeInstrument = () => { return(gPI.RT()); };

        activeLXaxis2     = () => { return(gPI.LH2()); };
        activeLYaxis2     = () => { return(gPI.LV2()); };
        activeRXaxis2     = () => { return(gPI.RH2()); };
        activeRYaxis2     = () => { return(gPI.RV2()); };
        activeMYaxis2     = () => { return(gPI.MY2()); };
        activeInstrument2 = () => { return(gPI.RT2()); };

        activeLXaxis3     = () => { return(gPI.LH3()); };
        activeLYaxis3     = () => { return(gPI.LV3()); };
        activeRXaxis3     = () => { return(gPI.RH3()); };
        activeRYaxis3     = () => { return(gPI.RV3()); };
        activeMYaxis3     = () => { return(gPI.MY3()); };
        activeInstrument3 = () => { return(gPI.RT3()); };

        activeLXaxis4     = () => { return(gPI.LH4()); };
        activeLYaxis4     = () => { return(gPI.LV4()); };
        activeRXaxis4     = () => { return(gPI.RH4()); };
        activeRYaxis4     = () => { return(gPI.RV4()); };
        activeMYaxis4     = () => { return(gPI.MY4()); };
        activeInstrument4 = () => { return(gPI.RT4()); };


        activeAttackPress = () => { return(gPI.pressRightB()); };
        activeJumpPress   = () => { return(gPI.pressAction()); };
        activeGlidePress  = () => { return(gPI.pressTopB()); };
        activeLeafPress   = () => { return(gPI.pressTopB()); };
        activeRunPress    = () => { return(gPI.pressLeftB()); };
        activeStartPress  = () => { return(gPI.pressStart()); };
        activeAttackHold  = () => { return(gPI.holdRightB()); };
        activeJumpHold    = () => { return(gPI.holdAction()); };
        activeGlideHold   = () => { return(gPI.holdTopB()); };
        activeLeafHold    = () => { return(gPI.holdTopB()); };
        activeRunHold     = () => { return(gPI.holdLeftB()); };
        activeStartPress  = () => { return(gPI.holdStart()); };

        activeAttackPress2 = () => { return(gPI.pressRightB2()); };
        activeJumpPress2   = () => { return(gPI.pressAction2()); };
        activeGlidePress2  = () => { return(gPI.pressTopB2()); };
        activeLeafPress2   = () => { return(gPI.pressTopB2()); };
        activeRunPress2    = () => { return(gPI.pressLeftB2()); };
        activeStartPress2  = () => { return(gPI.pressStart2()); };
        activeAttackHold2  = () => { return(gPI.holdRightB2()); };
        activeJumpHold2    = () => { return(gPI.holdAction2()); };
        activeGlideHold2   = () => { return(gPI.holdTopB2()); };
        activeLeafHold2    = () => { return(gPI.holdTopB2()); };
        activeRunHold2     = () => { return(gPI.holdLeftB2()); };
        activeStartPress2  = () => { return(gPI.holdStart2()); };

        activeAttackPress3 = () => { return(gPI.pressRightB3()); };
        activeJumpPress3   = () => { return(gPI.pressAction3()); };
        activeGlidePress3  = () => { return(gPI.pressTopB3()); };
        activeLeafPress3   = () => { return(gPI.pressTopB3()); };
        activeRunPress3    = () => { return(gPI.pressLeftB3()); };
        activeStartPress3  = () => { return(gPI.pressStart3()); };
        activeAttackHold3  = () => { return(gPI.holdRightB3()); };
        activeJumpHold3    = () => { return(gPI.holdAction3()); };
        activeGlideHold3   = () => { return(gPI.holdTopB3()); };
        activeLeafHold3    = () => { return(gPI.holdTopB3()); };
        activeRunHold3     = () => { return(gPI.holdLeftB3()); };
        activeStartPress3  = () => { return(gPI.holdStart3()); };

        activeAttackPress4 = () => { return(gPI.pressRightB4()); };
        activeJumpPress4   = () => { return(gPI.pressAction4()); };
        activeGlidePress4  = () => { return(gPI.pressTopB4()); };
        activeLeafPress4   = () => { return(gPI.pressTopB4()); };
        activeRunPress4    = () => { return(gPI.pressLeftB4()); };
        activeStartPress4  = () => { return(gPI.pressStart4()); };
        activeAttackHold4  = () => { return(gPI.holdRightB4()); };
        activeJumpHold4    = () => { return(gPI.holdAction4()); };
        activeGlideHold4   = () => { return(gPI.holdTopB4()); };
        activeLeafHold4    = () => { return(gPI.holdTopB4()); };
        activeRunHold4     = () => { return(gPI.holdLeftB4()); };
        activeStartPress4  = () => { return(gPI.holdStart4()); };
    }