public void Write(GamePacketWriter writer) { writer.Write(AbilityPoints); writer.Write(TotalAbilityPoints); }
} // something 0x07F4 loop 1 related public void Write(GamePacketWriter writer) { writer.Write(CastingId); writer.Write(CasterId); writer.Write(Unknown8); }
public void Write(GamePacketWriter writer) { writer.Write(Id); writer.Write(RealmId, 14); writer.WriteStringWide(Name); writer.Write(Race, 5); writer.Write(Class, 5); writer.Write(Sex, 2); writer.Write(Unknown20); writer.Write((byte)Unknown2C.Count); Unknown2C.ForEach(e => writer.Write(e)); writer.WriteStringWide(GuildName); writer.Write(Unknown34, 4); writer.Write((byte)Unknown3C.Count, 5); Unknown3C.ForEach(e => writer.Write(e)); writer.Write(Bones.Count, 6); Bones.ForEach(e => writer.Write(e)); writer.Write(PvPFlag, 3); writer.Write(Unknown4C); writer.Write(Unknown50, 14); }
public void Write(GamePacketWriter writer) { writer.Write(ShortcutType, 4u); Location.Write(writer); writer.Write(ObjectId); }
public void Write(GamePacketWriter writer) { writer.Write(ActionSetIndex, 3u); writer.Write(SpecError, 32u); }
public void Write(GamePacketWriter writer) { writer.WriteStringWide(Name); writer.Write((byte)Bounds.Count, 8); Bounds.ForEach(s => s.Write(writer)); }
public void Write(GamePacketWriter writer) { writer.Write(Index); writer.Write(LocalisedTextId); }
public void Write(GamePacketWriter writer) { writer.Write(CastingId); writer.Write(CasterId.Count, 32u); CasterId.ForEach(c => writer.Write(c)); }
public void Write(GamePacketWriter writer) { writer.Write(RealmId, 14u); writer.Write(GuildId); }
public void Write(GamePacketWriter writer) { writer.Write(UnitId); writer.Write(Faction, 14u); }
public void Write(GamePacketWriter writer) { writer.Write(Type, 14u); writer.Write(ChatId); }
public void Write(GamePacketWriter writer) { writer.Write(CasterId); writer.Write(TargetId); writer.Write(Unknown0); }
public void Write(GamePacketWriter writer) { writer.Write(RealmId, 14u); writer.Write(ResidenceId); writer.Write(NeighbourhoodId); writer.Write(CharacterIdOwner); writer.Write(GuildIdOwner); writer.Write(1, 14u); writer.Write(TileId); writer.WriteStringWide(Name); writer.Write(PropertyInfoId); writer.Write(ResidenceInfoId); writer.Write(0); writer.Write(0); writer.Write(0); writer.Write(0); writer.Write(0); writer.Write(Ground); writer.Write(Sky); writer.Write(Flags, 32u); writer.Write(ResourceSharing); writer.Write(GardenSharing); writer.WriteBytes(new byte[64]); writer.Write(ResidenceDeleted); }
public void Write(GamePacketWriter writer) { writer.Write(Residences.Count); Residences.ForEach(r => r.Write(writer)); }
public void Write(GamePacketWriter writer) { writer.Write(Unknown0, 14); }
public void Write(GamePacketWriter writer) { writer.Write(CreatureId, 18u); }
public void Write(GamePacketWriter writer) { writer.Write(AuthVersion); writer.Write(RealmId); writer.Write(RealmGroupId); writer.Write(RealmGroupEnum); writer.Write(StartupTime); writer.Write(ListenPort); writer.Write(ConnectionType, 5); writer.Write(AuthMessage); writer.Write(ProcessId); writer.Write(ProcessCreationTime); writer.Write(Unknown30); }
public void Write(GamePacketWriter writer) { writer.Write(ItemId, 18u); writer.Write(Result, 32u); }
public void Write(GamePacketWriter writer) { writer.Write(SeatType, 2); writer.Write(SeatPosition, 3); writer.Write(UnitId); }
public void Write(GamePacketWriter writer) { VelocityData.Write(writer); writer.Write(Blend); }
public void Write(GamePacketWriter writer) { writer.Write(Unknown0, 3); writer.Write(Unknown1); writer.Write(Unknown2); }
public void Write(GamePacketWriter writer) { writer.Write(CreatureId, 18u); writer.Write(RemainingTimeMs); }