示例#1
0
        private void OnJoinGame(GamePacketReader packet)
        {
            if (Name == null || Type != (int)PlayerType.Undefined)
            {
                return;
            }

            int version = packet.ReadInt16();

            if (version != Program.ClientVersion)
            {
                return;
            }

            packet.ReadInt32();//gameid
            packet.ReadInt16();

            Game.AddPlayer(this);
            IsAuthentified = true;
        }