public void OnCollisionEnter2D(Collision2D collision) { CollisionsRemaining--; if (CollisionsRemaining <= 0) { if (!gameOver.IsGameOver) { gameOver.DoGameOver(); } } }
void Update() { // check if the stack tipped { if (transform.position.y < (HeightLanded - 1f)) { if (!GameOver.IsGameOver) { GameOver.DoGameOver(); } } } }