public override void StartScene() { base.StartScene(); Pipeline.LoadContent <Texture2D>("Spaceship", Content, true); Pipeline.LoadContent <Texture2D>("Shot", Content, true); Player = new Player("Player1", this, Vector2.One * 350); Player.Body.IsStatic = true; GameObjects.AddGameObject("Player1", Player); EnemyShip ship = new EnemyShip("Enemy", this, Vector2.One); ship.Body.IsStatic = true; GameObjects.AddGameObject("Enemy", ship); // enable this to see the collision boxes this.Debug = false; }