public static void ClearAll() { GameObjectUtility.ClearComponentListAndDelete(tiles); GameObjectUtility.ClearComponentListAndDelete(tileLabels); GameObjectUtility.DeleteGameObjectsFromTags(new string[] { "Tile", "TileUI" }); if (hexMesh == null) { hexMesh = FindObjectOfType <HexMesh>(); } TileHelper.ClearHexMesh(); }