static int GetActiveByComponent(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Component arg0 = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); bool o = GameObjectUtil.GetActiveByComponent(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }