/// <summary> /// Creates the object of the template (To get the prefab version use .ToPrefab() after calling this) /// </summary> public override FashionAttachTemplate Create() { // Create model GameObjectTemplate model = new GameObjectTemplate("model_fp").SetTransform(modelTrans); int num = 1; foreach (LayerInfo layer in layers) { model.AddChild(new GameObjectTemplate("layer" + num, new Create <MeshFilter>((filter) => filter.sharedMesh = layer.mesh), new Create <MeshRenderer>((render) => render.sharedMaterials = layer.materials) )); } mainObject.AddChild(model); return(this); }
/// <summary> /// Creates the object of the template (To get the prefab version use .ToPrefab() after calling this) /// </summary> public override FruitPlantableTemplate Create() { // Create main object mainObject.AddComponents( new Create <SpawnResource>((spawn) => { spawn.BonusChance = bonusChance; spawn.forceDestroyLeftoversOnSpawn = false; spawn.id = resID; spawn.MaxActiveSpawns = 0; spawn.MaxObjectsSpawned = maxSpawn; spawn.MaxSpawnIntervalGameHours = maxHours; spawn.MaxTotalSpawns = 0; spawn.minBonusSelections = minBonusSelection; spawn.MinNutrientObjectsSpawned = minNutrient; spawn.MinObjectsSpawned = minSpawn; spawn.MinSpawnIntervalGameHours = minHours; spawn.wateringDurationHours = waterHours; spawn.ObjectsToSpawn = toSpawn.ToArray(); spawn.BonusObjectsToSpawn = bonusToSpawn.ToArray(); }), new Create <BoxCollider>((col) => { col.size = new Vector3(8, 0.1f, 8); col.center = new Vector3(0, 0, 0.1f); col.isTrigger = true; }) ).AddAfterChildren(GrabJoints).AddAfterChildren(SetNetworkNodes); if (!isDeluxe) { mainObject.AddComponents( new Create <ScaleMarker>((scale) => scale.doNotScaleAsReplacement = false) ); } // Add network nodes GameObjectTemplate[] droneNetworkNodes = new GameObjectTemplate[4]; for (int i = 0; i < 4; i++) { droneNetworkNodes[i] = new GameObjectTemplate($"DroneNetworkNode{(i + 1).ToString("00")}", new Create <PathingNetworkNode>(null) ).AddChild(new GameObjectTemplate("NodeLoc").SetTransform(new Vector3(0, 2, 0), Vector3.zero, Vector3.one).SetDebugMarker(MarkerType.DroneNode)) .AddAfterChildren((obj) => obj.GetComponent <PathingNetworkNode>().nodeLoc = obj.transform.GetChild(0)) .SetTransform(GardenObjects.droneNodes[i]); } mainObject.AddChild(new GameObjectTemplate("DroneSubnetwork", new Create <GardenDroneSubnetwork>(null)) .AddChild(droneNetworkNodes[0]) .AddChild(droneNetworkNodes[1]) .AddChild(droneNetworkNodes[2]) .AddChild(droneNetworkNodes[3]) ); // Add tree GameObjectTemplate treeObj = new GameObjectTemplate("tree_bark", new Create <MeshFilter>((filter) => filter.sharedMesh = tree ?? GardenObjects.modelTreeMeshs[treeID] ?? GardenObjects.modelTreeMeshs[SpawnResource.Id.POGO_TREE]), new Create <MeshRenderer>((render) => render.sharedMaterials = treeMaterials ?? GardenObjects.modelTreeMaterials[treeID] ?? GardenObjects.modelTreeMaterials[SpawnResource.Id.POGO_TREE]), new Create <MeshCollider>((col) => { col.sharedMesh = treeCol ?? GardenObjects.modelTreeCols[treeID] ?? GardenObjects.modelTreeCols[SpawnResource.Id.POGO_TREE]; col.convex = treeCol == tree; }) ).SetTransform(Vector3.zero, Vector3.zero, customTreeScale ? treeScale : Vector3.one * 0.7f); GameObjectTemplate leavesObj = new GameObjectTemplate("leaves_tree", new Create <MeshFilter>((filter) => filter.sharedMesh = leaves ?? GardenObjects.modelLeavesMeshs[leavesID] ?? GardenObjects.modelLeavesMeshs[SpawnResource.Id.POGO_TREE]), new Create <MeshRenderer>((render) => render.sharedMaterials = leavesMaterials ?? GardenObjects.modelLeavesMaterials[leavesID] ?? GardenObjects.modelLeavesMaterials[SpawnResource.Id.POGO_TREE]), new Create <MeshCollider>((col) => { col.sharedMesh = leavesCol ?? GardenObjects.modelLeavesCols[leavesID] ?? GardenObjects.modelLeavesCols[SpawnResource.Id.POGO_TREE]; col.convex = leavesCol == leaves; }) ).SetTransform(leavesPosition, Vector3.zero, customLeavesScale ? leavesScale : Vector3.one); if (!isDeluxe) { mainObject.AddChild(treeObj.AddChild(leavesObj)); } else { mainObject.AddChild(treeObj.AddComponents( new Create <ScaleMarker>((scale) => scale.doNotScaleAsReplacement = false) ).AddChild(leavesObj)); } // Add spawn joints for (int i = 0; i < 20; i++) { mainObject.AddChild(new GameObjectTemplate($"SpawnJoint{(i + 1).ToString("00")}", new Create <MeshFilter>((filter) => filter.sharedMesh = GardenObjects.modelMeshs.ContainsKey(ID) ? GardenObjects.modelMeshs[ID] : modelMesh), new Create <MeshRenderer>((render) => render.sharedMaterials = GardenObjects.modelMaterials.ContainsKey(ID) ? GardenObjects.modelMaterials[ID] : modelMaterials), new Create <Rigidbody>((body) => { body.drag = 0; body.angularDrag = 0.05f; body.mass = 1; body.useGravity = false; body.isKinematic = true; }), new Create <FixedJoint>(null), new Create <HideOnStart>(null) ).SetTransform(customSpawnJoints == null ? GardenObjects.treeSpawnJoints[leavesID][i] : customSpawnJoints[i]) .SetDebugMarker(MarkerType.SpawnPoint) ); } // Add Deluxe Stuff if (isDeluxe) { // Add spawn joints for (int i = 20; i < 34; i++) { mainObject.AddChild(new GameObjectTemplate($"SpawnJoint{(i + 1).ToString("00")}", new Create <MeshFilter>((filter) => filter.sharedMesh = GardenObjects.modelMeshs.ContainsKey(ID) ? GardenObjects.modelMeshs[ID] : modelMesh), new Create <MeshRenderer>((render) => render.sharedMaterials = GardenObjects.modelMaterials.ContainsKey(ID) ? GardenObjects.modelMaterials[ID] : modelMaterials), new Create <Rigidbody>((body) => { body.drag = 0; body.angularDrag = 0.05f; body.mass = 1; body.useGravity = false; body.isKinematic = true; }), new Create <FixedJoint>(null), new Create <HideOnStart>(null) ).SetTransform(customSpawnJoints == null ? GardenObjects.treeSpawnJoints[leavesID][i] : customSpawnJoints[i]) .SetDebugMarker(MarkerType.SpawnPoint) ); } // Add trees mainObject.AddChild(treeObj.Clone().AddComponents( new Create <ScaleMarker>((scale) => scale.doNotScaleAsReplacement = false) ).SetTransform(new Vector3(3.8f, 0.8f, -3.8f), new Vector3(0, 225, 0), customTreeScale ? treeDeluxeScale : new Vector3(0.4f, 0.5f, 0.4f)) .AddChild(leavesObj.Clone().SetTransform(leavesDeluxePosition, Vector3.zero, customLeavesScale ? leavesDeluxeScale : new Vector3(1.3f, 0.9f, 1.3f)))); mainObject.AddChild(treeObj.Clone().AddComponents( new Create <ScaleMarker>((scale) => scale.doNotScaleAsReplacement = false) ).SetTransform(new Vector3(-3.8f, 0.8f, 3.8f), new Vector3(0, 45, 0), customTreeScale ? treeDeluxeScale : new Vector3(0.4f, 0.5f, 0.4f)) .AddChild(leavesObj.Clone().SetTransform(leavesDeluxePosition, Vector3.zero, customLeavesScale ? leavesDeluxeScale : new Vector3(1.3f, 0.9f, 1.3f)))); } return(this); }