public IEnumerator SwitchTo() { GameObject objectA = new GameObject(); GameObject objectB = new GameObject(); GameObject objectC = new GameObject(); GameObjectObservableList targets = containingObject.AddComponent <GameObjectObservableList>(); yield return(null); subject.Targets = targets; targets.Add(objectA); targets.Add(objectB); targets.Add(objectC); subject.TargetState = true; subject.Targets.CurrentIndex = 0; subject.SwitchToCurrentIndex(); Assert.IsTrue(objectA.activeInHierarchy); Assert.IsFalse(objectB.activeInHierarchy); Assert.IsFalse(objectC.activeInHierarchy); subject.SwitchTo(2); Assert.IsFalse(objectA.activeInHierarchy); Assert.IsFalse(objectB.activeInHierarchy); Assert.IsTrue(objectC.activeInHierarchy); subject.SwitchTo(0); Assert.IsTrue(objectA.activeInHierarchy); Assert.IsFalse(objectB.activeInHierarchy); Assert.IsFalse(objectC.activeInHierarchy); subject.SwitchTo(1); Assert.IsFalse(objectA.activeInHierarchy); Assert.IsTrue(objectB.activeInHierarchy); Assert.IsFalse(objectC.activeInHierarchy); subject.SwitchTo(5); Assert.IsFalse(objectA.activeInHierarchy); Assert.IsFalse(objectB.activeInHierarchy); Assert.IsTrue(objectC.activeInHierarchy); subject.SwitchTo(-2); Assert.IsTrue(objectA.activeInHierarchy); Assert.IsFalse(objectB.activeInHierarchy); Assert.IsFalse(objectC.activeInHierarchy); Object.DestroyImmediate(objectA); Object.DestroyImmediate(objectB); Object.DestroyImmediate(objectC); }
public void Test0() { XRSC.DisableXR(); GOSS.SwitchTo(1); }