private void Update() { //rotationInterpolation(); TimeManager.TimeScale = 0.2f + (currentSpeed / maxDashSpeed); sr.color = Color.Lerp(normalColor, superSonicColor, currentSpeed / maxDashSpeed); keys[((int)'W')] = Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow); keys[((int)'S')] = Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow); keys[((int)'A')] = Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow); keys[((int)'D')] = Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow); if ((!superSonic) && keys['W']) { PlaySounds ps = GameObject.FindObjectOfType <PlaySounds>(); ps.ads.PlayOneShot(ps.sounds[1]); GameObject bullet = playerBulletPool.getInactivePooledObject(); Bullet playerBullet = bullet.GetComponent <Bullet>(); playerBullet.init(new Vector2(transform.position.x, transform.position.y), Mathf.Atan2(transform.up.y, transform.up.x) * (180 / Mathf.PI), 12.0f); bullet.SetActive(true); } if (keys['A']) { transform.eulerAngles += new Vector3(0, 0, (rotationSpeed / (currentSpeed + 0.2f)) * Time.deltaTime * TimeManager.TimeScale); } if (keys['D']) { transform.eulerAngles += new Vector3(0, 0, (-rotationSpeed / (currentSpeed + 0.2f)) * Time.deltaTime * TimeManager.TimeScale); } if ((Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow)) && !superSonic) { goSupersonic(); } currentSpeed = dashRate.Evaluate(dashTime.Value / dashMaxTime) * maxDashSpeed; if (superSonic && currentSpeed <= dashRate.keys[1].value) { stopSupersonic(); } if (dashTime.tick(Time.deltaTime)) { dashTime.maxOut(); dashTime.paused = true; } if (Input.GetKey(KeyCode.LeftShift)) { rotationSpeed = lowRotationSpeed; } else { rotationSpeed = highRotationSpeed; } transform.position += transform.up * currentSpeed * Time.deltaTime * TimeManager.TimeScale; }
void Update() { if (c.tick(Time.deltaTime)) { Bullet b = pool.getInactivePooledObject().GetComponent <Bullet>(); b.init(transform.position, ((Mathf.Atan2(transform.right.y, transform.right.x) * 180 / Mathf.PI) + Random.Range(-thetaRange, thetaRange)), 10); b.gameObject.SetActive(true); } }
void Update() { if (c.tick(Time.deltaTime)) { Bullet b = pool.getInactivePooledObject().GetComponent <Bullet>(); b.init(transform.position, Random.Range(0, 360)); b.gameObject.SetActive(true); } }
void Update() { if (clock.tick(Time.deltaTime)) { SpinAndDecay particle = particlePool.getInactivePooledObject().GetComponent <SpinAndDecay>(); particle.init((Vector2)transform.position + (Random.insideUnitCircle * 0.1f), color); particle.gameObject.SetActive(true); } }
public void die() { if (parent) { ProgressManager.Instance.increment(); for (int i = 0; i < 20; i++) { Bullet b = pool.getInactivePooledObject().GetComponent <Bullet>(); b.init(transform.position, Random.Range(0, 360), Random.Range(4f, 6f)); b.gameObject.SetActive(true); } PlaySounds ps = GameObject.FindObjectOfType <PlaySounds>(); ps.ads.PlayOneShot(ps.sounds[0]); } else { for (int i = 0; i < 10; i++) { Bullet b = pool.getInactivePooledObject().GetComponent <Bullet>(); b.init(transform.position, Random.Range(0, 360), Random.Range(4f, 6f)); b.gameObject.SetActive(true); } } }