示例#1
0
        private WorldObjectChange ApplyObjectChange(WorldObjectChange objectChange)
        {
            WorldObjectChange newChange   = null;
            List <Rect>       updateRects = new List <Rect>()
            {
                objectChange.OriginalObject.VisualRectangle
            };

            if (objectChange.ChangeType == WorldObjectChangeType.Addition)
            {
                newChange = new WorldObjectChange(objectChange.OriginalObject, objectChange.OriginalObject.X, objectChange.OriginalObject.Y, objectChange.OriginalObject.GameObjectId, WorldObjectChangeType.Deletion);
                _world.ObjectData.Remove(objectChange.OriginalObject);
                _selectedObject = null;
                ClearSelectionRectangle();
            }
            else if (objectChange.ChangeType == WorldObjectChangeType.Deletion)
            {
                newChange = new WorldObjectChange(objectChange.OriginalObject, objectChange.OriginalObject.X, objectChange.OriginalObject.Y, objectChange.OriginalObject.GameObjectId, WorldObjectChangeType.Addition);
                _world.ObjectData.Add(objectChange.OriginalObject);
                _selectedObject = objectChange.OriginalObject;
                SetSelectionRectangle(_selectedObject.CalcBoundBox());
            }
            else if (objectChange.ChangeType == WorldObjectChangeType.Update)
            {
                newChange = new WorldObjectChange(objectChange.OriginalObject, objectChange.OriginalObject.X, objectChange.OriginalObject.Y, objectChange.OriginalObject.GameObjectId, WorldObjectChangeType.Update);
                objectChange.OriginalObject.X            = objectChange.X;
                objectChange.OriginalObject.Y            = objectChange.Y;
                objectChange.OriginalObject.GameObjectId = objectChange.GameId;
                objectChange.OriginalObject.GameObject   = _gameObjectService.GetObject(objectChange.GameId);
                updateRects.Add(objectChange.OriginalObject.CalcVisualBox(true));
                _selectedObject = objectChange.OriginalObject;
                SetSelectionRectangle(_selectedObject.CalcBoundBox());
            }

            Update(updateRects);
            return(newChange);
        }
示例#2
0
        public WorldPanel(GraphicsService graphicsService, PalettesService palettesService, TextService textService, TileService tileService, WorldService worldService, LevelService levelService, GameObjectService gameObjectService, WorldInfo worldInfo)
        {
            InitializeComponent();

            _worldInfo         = worldInfo;
            _textService       = textService;
            _graphicsService   = graphicsService;
            _tileService       = tileService;
            _palettesService   = palettesService;
            _worldService      = worldService;
            _gameObjectService = gameObjectService;

            _historyService     = new HistoryService();
            _interactions       = _tileService.GetMapTileInteractions();
            _world              = _worldService.LoadWorld(_worldInfo);
            _compressionService = new CompressionService();
            Tile[] bottomTableSet = _graphicsService.GetTileSection(_world.TileTableIndex);
            Tile[] topTableSet    = _graphicsService.GetTileSection(_world.AnimationTileTableIndex);
            _graphicsAccessor  = new GraphicsAccessor(topTableSet, bottomTableSet, _graphicsService.GetGlobalTiles(), _graphicsService.GetExtraTiles());
            _worldDataAccessor = new WorldDataAccessor(_world);

            _bitmap        = new WriteableBitmap(WorldRenderer.BITMAP_WIDTH, WorldRenderer.BITMAP_HEIGHT, 96, 96, PixelFormats.Bgra32, null);
            _worldRenderer = new WorldRenderer(_graphicsAccessor, _worldDataAccessor, _palettesService, _tileService.GetMapTileInteractions());
            _worldRenderer.Initializing();

            _tileSet = _tileService.GetTileSet(_world.TileSetIndex);

            Palette palette = _palettesService.GetPalette(_world.PaletteId);

            _worldRenderer.Update(tileSet: _tileSet, palette: palette);

            WorldRenderSource.Source = _bitmap;
            WorldRenderSource.Width  = _bitmap.PixelWidth;
            WorldRenderSource.Height = _bitmap.PixelHeight;
            CanvasContainer.Width    = RenderContainer.Width = _world.ScreenLength * 16 * 16;

            SelectedEditMode.SelectedIndex = 0;
            SelectedDrawMode.SelectedIndex = 0;

            TileSelector.Initialize(_graphicsAccessor, _tileService, _tileSet, palette);
            ObjectSelector.Initialize(_gameObjectService, _palettesService, _graphicsAccessor, palette);
            PointerEditor.Initialize(levelService, _worldInfo);

            _world.ObjectData.ForEach(o => o.GameObject = gameObjectService.GetObject(o.GameObjectId));


            UpdateTextTables();

            _graphicsService.GraphicsUpdated      += _graphicsService_GraphicsUpdated;
            _graphicsService.ExtraGraphicsUpdated += _graphicsService_GraphicsUpdated;
            _palettesService.PalettesChanged      += _palettesService_PalettesChanged;
            _tileService.TileSetUpdated           += _tileService_TileSetUpdated;
            _worldService.WorldUpdated            += _worldService_WorldUpdated;
            gameObjectService.GameObjectUpdated   += GameObjectService_GameObjectsUpdated;


            _world.ObjectData.ForEach(o =>
            {
                o.CalcBoundBox();
                o.CalcVisualBox(true);
            });

            _initializing = false;
            _worldRenderer.Ready();
            Update();
        }