public static string GetObjectName(GameObjectNames name) { if (!_overrideMappings.ContainsKey(name)) { return(name.ToString()); } return(_overrideMappings[name]); }
public static GameObject createGameObject(GameObjectNames gameObject) { GameObject gameObj; switch (gameObject) { case GameObjectNames.PlatformShort: gameObj = Resources.Load<GameObject>(GameObjectNames.PlatformShort.ToString()); break; case GameObjectNames.PlatformLong: gameObj = Resources.Load<GameObject>(GameObjectNames.PlatformShort.ToString()); break; default: gameObj = null; break; } return gameObj; }
public static GameObject Find(GameObjectNames name) { return(GameObject.Find(GameObjectNameMapping.GetObjectName(name))); }
static Scene() { GameObjectNames.Add("None"); }
public bool HasGameObjectName(string name) { return(GameObjectNames.ContainsKey(name)); }