public void DestroyBee(GameObject bee) { GameObjectMsg msg = new GameObjectMsg(); msg.TargetObject = bee; m_client.Send(BeeDestroyMsg, msg); }
public void PepperUse(GameObject target) { GameObjectMsg msg = new GameObjectMsg(); msg.TargetObject = target; if (m_client.isConnected) { m_client.Send(SendPepperSprayMsgIndex, msg); } }