public static void AddQuestEntities(VehicleDetail details, DataSet dataSet, List <Fox2EntityClass> entityList) { List <Vehicle> vehicles = details.vehicles; VehicleMetadata hMetadata = details.vehicleMetadata; if (vehicles.Count() > 0) { List <Fox2EntityClass> tempVehicleList = new List <Fox2EntityClass>(); foreach (Vehicle vehicle in vehicles) { if (!HasBodyData(entityList, vehicle.vehicle)) { entityList.Add(new TppVehicle2BodyData(vehicle.vehicle, dataSet)); } if (!HasAttachmentData(entityList, vehicle.vehicle)) { entityList.Add(new TppVehicle2AttachmentData(vehicle.vehicle, dataSet)); } GameObjectLocator locator = new GameObjectLocator(vehicle.GetObjectName(), dataSet, "TppVehicle2"); Transform transform = new Transform(locator, vehicle.position); TppVehicle2LocatorParameter locatorParam = new TppVehicle2LocatorParameter(locator); locator.SetTransform(transform); locator.SetParameter(locatorParam); entityList.Add(locator); entityList.Add(transform); entityList.Add(locatorParam); } } }
internal static void AddQuestEntities(HelicopterDetail questDetail, DataSet dataSet, List <Fox2EntityClass> entityList) { List <Helicopter> helis = questDetail.helicopters; if (helis.Count() > 1) // reinforceHeli does not need fox2 entries { foreach (Helicopter heli in helis) { if (heli.ID == 0) { continue; } GameObjectLocator heliLocator = new GameObjectLocator(heli.GetObjectName(), dataSet, "TppEnemyHeli"); Transform heliTransform = new Transform(heliLocator, new Core.Classes.InfiniteHeaven.Position()); TppHeli2LocatorParameter heliLocatorParameter = new TppHeli2LocatorParameter(heliLocator); heliLocator.SetTransform(heliTransform); heliLocator.SetParameter(heliLocatorParameter); entityList.Add(heliLocator); entityList.Add(heliTransform); entityList.Add(heliLocatorParameter); } } }
internal static void AddQuestEntities(CameraDetail detail, DataSet dataSet, List <Fox2EntityClass> entityList) { List <Camera> cameras = detail.cameras; if (cameras.Count() > 0) { GameObject tppCamera = new GameObject("SecurityCameraGameObject", dataSet, "TppSecurityCamera2", cameras.Count(), cameras.Count()); TppSecurityCamera2Parameter tppCameraParameter = new TppSecurityCamera2Parameter(tppCamera); tppCamera.SetParameter(tppCameraParameter); entityList.Add(tppCamera); entityList.Add(tppCameraParameter); foreach (Camera camera in cameras) { GameObjectLocator locator = new GameObjectLocator(camera.GetObjectName(), dataSet, "TppSecurityCamera2"); Transform transform = new Transform(locator, camera.position); TppSecurityCamera2LocatorParameter locatorParameter = new TppSecurityCamera2LocatorParameter(locator); locator.SetTransform(transform); locator.SetParameter(locatorParameter); entityList.Add(locator); entityList.Add(transform); entityList.Add(locatorParameter); } } }
internal static void AddQuestEntities(WalkerDetail walkerDetail, DataSet dataSet, List <Fox2EntityClass> entityList) { List <WalkerGear> walkers = walkerDetail.walkers; if (walkers.Count() > 0) { GameObject TppCommonWalkerGear2 = new GameObject("WalkerGearGameObject", dataSet, "TppCommonWalkerGear2", walkers.Count(), walkers.Count()); TppWalkerGear2Parameter walkerGear2Parameter = new TppWalkerGear2Parameter(TppCommonWalkerGear2); TppCommonWalkerGear2.SetParameter(walkerGear2Parameter); entityList.Add(TppCommonWalkerGear2); entityList.Add(walkerGear2Parameter); foreach (WalkerGear walker in walkers) { GameObjectLocator walkerLocator = new GameObjectLocator(walker.GetObjectName(), dataSet, "TppCommonWalkerGear2"); Transform walkerTransform = new Transform(walkerLocator, walker.position); TppWalkerGear2LocatorParameter walkerLocatorParameter = new TppWalkerGear2LocatorParameter(walkerLocator); walkerLocator.SetTransform(walkerTransform); walkerLocator.SetParameter(walkerLocatorParameter); entityList.Add(walkerLocator); entityList.Add(walkerTransform); entityList.Add(walkerLocatorParameter); } } }
internal static void AddQuestEntities(UAVDetail detail, DataSet dataSet, List <Fox2EntityClass> entityList) { List <UAV> UAVs = detail.UAVs; if (UAVs.Count() > 0) { GameObject tppUAV = new GameObject("UavGameObject", dataSet, "TppUav", UAVs.Count(), UAVs.Count()); // realized count is apparently fova? TppUavParameter tppUAVParameter = new TppUavParameter(tppUAV); tppUAV.SetParameter(tppUAVParameter); entityList.Add(tppUAV); entityList.Add(tppUAVParameter); foreach (UAV UAV in UAVs) { GameObjectLocator UAVLocator = new GameObjectLocator(UAV.GetObjectName(), dataSet, "TppUav"); Transform UAVTransform = new Transform(UAVLocator, UAV.position); TppUavLocatorParameter UAVLocatorParameter = new TppUavLocatorParameter(UAVLocator); UAVLocator.SetTransform(UAVTransform); UAVLocator.SetParameter(UAVLocatorParameter); entityList.Add(UAVLocator); entityList.Add(UAVTransform); entityList.Add(UAVLocatorParameter); } } }
public static void AddQuestEntities(HostageDetail hDetails, DataSet dataSet, List <Fox2EntityClass> entityList) { List <Hostage> hostages = hDetails.hostages; HostageMetadata hMetadata = hDetails.hostageMetadata; BodyInfoEntry hostageBodies = NPCBodyInfo.GetBodyInfo(hMetadata.hostageBodyName); if (hostages.Count() > 0) { GameObject gameObjectTppHostageUnique = new GameObject("GameObjectTppHostageUnique", dataSet, "TppHostageUnique2", hostages.Count(), hostages.Count()); TppHostage2Parameter hostageParameter = new TppHostage2Parameter(gameObjectTppHostageUnique, hostageBodies.partsPath); gameObjectTppHostageUnique.SetParameter(hostageParameter); entityList.Add(gameObjectTppHostageUnique); entityList.Add(hostageParameter); foreach (Hostage hostage in hostages) { GameObjectLocator hostageLocator = new GameObjectLocator(hostage.GetObjectName(), dataSet, "TppHostageUnique2"); Transform hostageTransform = new Transform(hostageLocator, hostage.position); TppHostage2LocatorParameter hostageLocatorParameter = new TppHostage2LocatorParameter(hostageLocator); hostageLocator.SetTransform(hostageTransform); hostageLocator.SetParameter(hostageLocatorParameter); entityList.Add(hostageLocator); entityList.Add(hostageTransform); entityList.Add(hostageLocatorParameter); } } }
public static void AddQuestEntities(ActiveItemDetail detail, DataSet dataSet, List <Fox2EntityClass> entityList) { List <ActiveItem> activeItems = detail.activeItems; ActiveItemMetadata meta = detail.activeItemMetadata; if (activeItems.Count() > 0) { foreach (ActiveItem activeItem in activeItems) { GameObjectLocator itemLocator = new GameObjectLocator(activeItem.GetObjectName(), dataSet, "TppPlacedSystem"); Transform transform = new Transform(itemLocator, activeItem.position); string equipId = Hashing.ToStr32(activeItem.activeItem); TppPlacedLocatorParameter param = new TppPlacedLocatorParameter(itemLocator, equipId); itemLocator.SetTransform(transform); itemLocator.SetParameter(param); entityList.Add(itemLocator); entityList.Add(transform); entityList.Add(param); } } }
public static void AddQuestEntities(ItemDetail detail, DataSet dataSet, List <Fox2EntityClass> entityList) { List <Item> items = detail.items; ItemMetadata meta = detail.itemMetadata; if (items.Count() > 0) { foreach (Item item in items) { GameObjectLocator itemLocator = new GameObjectLocator(item.GetObjectName(), dataSet, "TppPickableSystem"); Transform transform = new Transform(itemLocator, item.position); string equipId = Hashing.ToStr32(item.item); TppPickableLocatorParameter param = new TppPickableLocatorParameter(itemLocator, equipId, item.count, item.isBoxed); itemLocator.SetTransform(transform); itemLocator.SetParameter(param); entityList.Add(itemLocator); entityList.Add(transform); entityList.Add(param); } } }
public static void AddQuestEntities(AnimalDetail detail, DataSet dataSet, List <Fox2EntityClass> entityList) { List <Animal> animals = detail.animals; AnimalMetadata meta = detail.animalMetadata; if (animals.Count() > 0) { foreach (string animalType in AnimalInfo.AnimalTypes) { int typeCount = GetTypeCount(animals, animalType); if (typeCount > 0) { GameObject animalObject = new GameObject(animalType + "_GameObject", dataSet, animalType, typeCount, typeCount); entityList.Add(animalObject); switch (animalType) { case "TppGoat": case "TppNubian": case "TppZebra": TppAnimalParameter animalParam = new TppAnimalParameter(animalObject, GetFirstAnimalOfType(animals, animalType)); animalObject.SetParameter(animalParam); entityList.Add(animalParam); break; case "TppWolf": case "TppJackal": TppWolfParameter wolfParam = new TppWolfParameter(animalObject, GetFirstAnimalOfType(animals, animalType)); animalObject.SetParameter(wolfParam); entityList.Add(wolfParam); break; case "TppBear": TppBearParameter bearParam = new TppBearParameter(animalObject, GetFirstAnimalOfType(animals, animalType)); animalObject.SetParameter(bearParam); entityList.Add(bearParam); break; } } } foreach (Animal animal in animals) { GameObjectLocator locator = new GameObjectLocator(animal.GetObjectName(), dataSet, animal.typeID); Transform transform = new Transform(locator, animal.position); locator.SetTransform(transform); entityList.Add(locator); entityList.Add(transform); switch (animal.typeID) { case "TppGoat": case "TppNubian": case "TppZebra": TppAnimalLocatorParameter animalLocatorParam = new TppAnimalLocatorParameter(locator, animal.count); locator.SetParameter(animalLocatorParam); entityList.Add(animalLocatorParam); break; case "TppWolf": case "TppJackal": TppWolfLocatorParameter wolfLocatorParam = new TppWolfLocatorParameter(locator, animal.count); locator.SetParameter(wolfLocatorParam); entityList.Add(wolfLocatorParam); break; case "TppBear": TppBearLocatorParameter bearLocatorParam = new TppBearLocatorParameter(locator, animal.count); locator.SetParameter(bearLocatorParam); entityList.Add(bearLocatorParam); break; } } } }