void MovingTrigger() { transform.position = GameObjectHelpers.ObjectMovingHorizontally(tag, triggerMovementSpeed); }
void MovingBackgrounds() { objectRelocateTrigger.transform.position = GameObjectHelpers.ObjectMovingHorizontally("SCENERESETTRIGGER", backgroundMovingSpeed); objectBackground1.transform.position = GameObjectHelpers.ObjectMovingHorizontally("BACKGROUND1", backgroundMovingSpeed); objectBackground2.transform.position = GameObjectHelpers.ObjectMovingHorizontally("BACKGROUND2", backgroundMovingSpeed); }
void BackgroundMoving() { transform.position = GameObjectHelpers.ObjectMovingHorizontally(tag, backgroundMovingSpeed); }