void FixedUpdate()
        {
            bool forceEarlyRefresh =
                GameObjectGrid.EveryoneIsDead() ||
                GameObjectGrid.GridIsMonoChromatic();

            if (frameCounter >= this.FramesPerIteration || forceEarlyRefresh)
            {
                lock (CommonHelperMethods.GlobalStateLock)
                {
                    // Everyone wins
                    GenePoolManager.RefreshTeamDNA();
                }

                this.frameCounter = 0;
            }
        }