protected override void addTile(int x, int y, int id) { //SPECIAL CHEAP if (id == 6) { chunk.startingChunk = true; chunk.checkPointLocation = new Vector2(x, y); } if (id > linker.prefabs.Count) { Debug.LogError("Il manque des prefab dans le linker." + " : je ne connais pas id " + id + ". Quesque tu as fais OLI!"); } else if (id != 0) { GameObject prefab = linker.prefabs[id]; if (prefab == null) { Debug.LogWarning("Erreur au block " + x + "," + y + " : je ne connais pas id " + id + ". Quesque ta faite Õli!!"); } else { Vector3 position = new Vector3(x, y, 0); GameObjectExtend.createClone(prefab, prefab.name, tilesParent, position); } } }
void loadNextMap() { currentMapIndex++; currentMap = GameObjectExtend.createClone(maps[currentMapIndex]); GameObject startLocation = currentMap.FindChildRecursive("StartLocation"); Layer.playerGo.transform.position = startLocation.transform.position; }
void nameRotation(GameObject prefabToRotate, string fileFolder, string nameSuffix, Vector3 vector3) { GameObject clone = GameObjectExtend.createClone(prefabToRotate); clone.transform.localRotation = Quaternion.Euler(vector3); clone.name += nameSuffix; PrefabUtility.CreatePrefab(fileFolder + "/" + clone.name + ".prefab", clone); Object.DestroyImmediate(clone); }
void removeBulb() { hasBulb = false; var lights = GetComponentsInChildren <Light>(); foreach (var lightComponent in lights) { lightComponent.enabled = false; } GameObjectExtend.createClone(lightBulbPrefab, null, transform.position); }
public override void OnEnter() { GameObject newParticule = GameObjectExtend.createClone(Layer.gravityChangerParticule); GravityChangerParticule gcp = newParticule.GetComponent <GravityChangerParticule>(); newParticule.transform.position = transform.position; newParticule.GetComponent <Rigidbody2D>().SetVelocity(Layer.initialVelocity); gcp.gravity = Layer.particuleGravity; SwitchState <IngredientGravitychangerReload>(); DiableManager.instance.addDiable(gcp); }
void makeCloneFor(string name, Sprite sprite) { GameObject tileCenter = GameObjectExtend.createClone(currentAutotile.basePrefab); SpriteRenderer sr = tileCenter.GetComponentInChildren <SpriteRenderer>(); if (sr != null) { sr.sprite = sprite; } string path = "Assets" + currentAutotile.outputAssetFolder + "/" + currentAutotile.name + "_" + name + ".prefab"; PrefabUtility.CreatePrefab(path, tileCenter); tileCenter.Remove(); }
void setUpPlayers() { if (player1prefab == null) { Debug.LogError("Il n'y a pas de prefab pour le player 1 !!!"); } else { player1 = GameObjectExtend.createClone(player1prefab); } if (player2prefab != null) { player2 = GameObjectExtend.createClone(player2prefab); } }
void loadLevel(GameObject level) { SwitchState <GameManagerInGame>(); if (levelGO != null) { Object.Destroy(levelGO); } levelGO = GameObjectExtend.createClone(level); mapData = levelGO.GetComponent <MapData>(); relocatePlayersToStart(); centerCamera(); if (background != null) { background.transform.position = new Vector3(mapData.width / 2 - 0.5f, mapData.height / 2 - 0.5f, 3); background.transform.localScale = new Vector3(mapData.width, mapData.height, 1); } }
GameObject getMeOrCreate(string prefabName, string prefabPath) { GameObject foundGO = GameObject.Find(prefabName); if (foundGO == null) { GameObject prefab = Resources.Load <GameObject>(prefabPath); if (prefab == null) { Debug.LogWarning("Developpeur noob, il manque le prefab de " + prefabName); } else { return(GameObjectExtend.createClone(prefab)); } } else { return(foundGO); } return(null); }