// Use this for initialization void Start() { //NetMgr.GetInstance ().connect ("113.105.250.96", 12000); gameObject.AddComponent <GlobalTimer>(); GameObjectExt.Instantiate(Resources.Load <UnityEngine.Object>("UILoading")); ShowLoadingBar(); }
// Use this for initialization void Start() { Instance = this; NetMgr.Instance.connect("192.168.0.100", 8888); gameObject.AddComponent <GlobalTimer>(); GameObjectExt.Instantiate(Resources.Load <UnityEngine.Object>("UILoading")); ShowLoadingBar(); }
public static GameObject InstantGameObject(Object original, GameObject parent) { var obj = GameObjectExt.Instantiate(original) as GameObject; if (obj) { obj.transform.parent = parent.transform.parent; } return(obj); }
public static GameObject GetGameObject(string relativePath, bool depends = false) { Resource res; UnityEngine.Object original; res = ResourceMgr.Instance.GetResource(relativePath); original = res.MainAsset; res.Destory(false, true); return(GameObjectExt.Instantiate(original) as GameObject); }
public void OnTick(float dt) { if (_isLoadingComplete) { _isLoadingComplete = false; isLoading = false; TickMgr.Instance.RemoveTick(this); Resource resPrefab = ResourceMgr.Instance.GetResource(URLConst.GetScenePrefab(m_sceneId)); m_kScenePrefab = GameObjectExt.Instantiate(resPrefab.MainAsset, true) as GameObject; GameObject.DontDestroyOnLoad(m_kScenePrefab); resPrefab.Destory(false, true); DownLoadCompleteAll(); } }
public static GameObject GetGameObject(string relativePath, bool depends = false) { Material kMaterial = null; Resource res; UnityEngine.Object original; res = ResourceManager.Instance.GetResource(relativePath); original = res.MainAsset; res.Destory(false, true); if (hasReleaseSharedAlpha == false) { res = ResourceManager.Instance.GetResource(URLConst.SHARED_ALPHA_PATH); res.Release(true); res = ResourceManager.Instance.GetResource(URLConst.SHARED_ETC_PATH); kMaterial = res.MainAsset as Material; if (kMaterial != null) { SharedManager.Instance.material = kMaterial; } hasReleaseSharedAlpha = true; } return(GameObjectExt.Instantiate(original) as GameObject); }
public void GetModel(string strURL, Action <GameObject, object> fnLoaded, object kArg = null, ushort priority = 100, bool isPreload = false) { GameObject kNewGO = null; GameObject kRawGO; List <GameObject> listGO; List <MODEL_LOAD_INFO> listMR; Action <string, GameObject, Action <GameObject, object>, object> callBack = (string strUrl, GameObject kgo, Action <GameObject, object> loadCall, object arg) => { if (kgo != null) { //kgo.ResetLocalPosition(); m_mapModelUsing.Add <string, GameObject>(strUrl, kgo); GameObject.DontDestroyOnLoad(kgo); loadCall(kgo, arg); } }; //从缓存池中取 if (isPreload == false) { if (m_mapModel.ContainsKey(strURL)) { listGO = m_mapModel[strURL]; if (listGO.Count > 0) { callBack(strURL, listGO[0], fnLoaded, kArg); listGO.RemoveAt(0); return; } } } //从内存中创建新的一个 if (m_mapRawModel.ContainsKey(strURL)) { kRawGO = m_mapRawModel[strURL]; if (isPreload == false) { kNewGO = GameObjectExt.Instantiate(kRawGO, true) as GameObject; } callBack(strURL, kNewGO, fnLoaded, kArg); return; } //如果当前资源正在加载,返回 MODEL_LOAD_INFO kMLI; if (m_mapRawModelLoading.ContainsKey(strURL)) { listMR = m_mapRawModelLoading[strURL]; kMLI.fnLoaded = fnLoaded; kMLI.kArg = kArg; kMLI.isPreload = isPreload; listMR.Add(kMLI); return; } //从文件中加载对象 Action <object> fnLoadFinish = delegate(object kData) { listMR = m_mapRawModelLoading[strURL]; m_mapRawModelLoading.Remove(strURL); if (m_stopLoading.Contains(strURL)) { m_stopLoading.Remove(strURL); listMR.Clear(); listMR = null; return; } Resource kRes = ResourceMgr.Instance.GetResource(strURL); kRawGO = kRes.MainAsset as GameObject; if (kRawGO == null) { Debug.LogError("AssetBundle' mainAsset is null, url: " + strURL); return; } m_mapRawModel[strURL] = kRawGO; for (int i = 0; i < listMR.Count; i++) { if (listMR[i].fnLoaded != null) { if (listMR[i].isPreload == false) { kNewGO = GameObjectExt.Instantiate(kRawGO, true) as GameObject; } callBack(strURL, kNewGO, listMR[i].fnLoaded, listMR[i].kArg); } } kRes.Destory(false, true); kRes = null; listMR.Clear(); listMR = null; }; if (!m_mapRawModelLoading.ContainsKey(strURL)) { listMR = new List <MODEL_LOAD_INFO>(); m_mapRawModelLoading[strURL] = listMR; } else { listMR = m_mapRawModelLoading[strURL]; } kMLI.fnLoaded = fnLoaded; kMLI.kArg = kArg; kMLI.isPreload = isPreload; listMR.Add(kMLI); ResourceMgr.Instance.DownLoadBundle(strURL, fnLoadFinish, priority); }
public static GameObject InstantGameObject(Object original, bool record = false) { return(GameObjectExt.Instantiate(original, record) as GameObject); }