protected override Rigidbody2D FireProjectile(Vector2 target) { LastFired = base.FireProjectile(target); ParamsObject paramsObj = new ParamsObject(7);//<-Sound level paramsObj.Vector2 = playerRigidbody.position; GameObjectEventManager.TriggerRadiusEvent(PlayerRadiusEvents.OnPlayerMakeNoise, transform.position, 10, LayerMask.GetMask("Enemies"), paramsObj); return(LastFired); }