示例#1
0
文件: PlayerGun.cs 项目: merc37/TBDB
        protected override Rigidbody2D FireProjectile(Vector2 target)
        {
            LastFired = base.FireProjectile(target);
            ParamsObject paramsObj = new ParamsObject(7);//<-Sound level

            paramsObj.Vector2 = playerRigidbody.position;
            GameObjectEventManager.TriggerRadiusEvent(PlayerRadiusEvents.OnPlayerMakeNoise, transform.position, 10, LayerMask.GetMask("Enemies"), paramsObj);
            return(LastFired);
        }