public void ConvertGameObject_HasOnlyTransform_ProducesEntityWithPositionAndRotation([Values] bool useDiffing)
        {
            // Prepare scene
            var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);

            SceneManager.SetActiveScene(scene);

            var go = new GameObject("Test Conversion");

            go.transform.localPosition = new Vector3(1, 2, 3);

            // Convert
            if (useDiffing)
            {
                var shadowWorld = new World("Shadow");
                GameObjectConversionUtility.ConvertSceneAndApplyDiff(scene, shadowWorld, m_Manager.World);
                shadowWorld.Dispose();
            }
            else
            {
                GameObjectConversionUtility.ConvertScene(scene, m_Manager.World);
            }

            // Check
            var entities = m_Manager.GetAllEntities();

            Assert.AreEqual(1, entities.Length);
            var entity = entities[0];

            Assert.AreEqual(useDiffing ? 3 : 2, m_Manager.GetComponentCount(entity));
            Assert.IsTrue(m_Manager.HasComponent <Position>(entity));
            Assert.IsTrue(m_Manager.HasComponent <Rotation>(entity));
            if (useDiffing)
            {
                Assert.IsTrue(m_Manager.HasComponent <EntityGuid>(entity));
            }

            Assert.AreEqual(new float3(1, 2, 3), m_Manager.GetComponentData <Position>(entity).Value);
            Assert.AreEqual(quaternion.identity, m_Manager.GetComponentData <Rotation>(entity).Value);

            // Unload
            EditorSceneManager.UnloadSceneAsync(scene);
        }