示例#1
0
        public static void GenerateDiffFile(AssetsManager am, AssetsFileInstance origInst, AssetsFileInstance newInst, HKWEMeta meta)
        {
            EditorUtility.DisplayProgressBar("HKEdit", "Reading dependencies...", 0.5f);
            am.UpdateDependencies();

            DiffData result = new DiffData()
            {
                goChanges   = new List <GameObjectChange>(),
                goAdditions = new List <GameObjectAddition>()
            };

            Dictionary <EditDifferData, long> differToNewId  = new Dictionary <EditDifferData, long>();
            Dictionary <long, EditDifferData> origIdToDiffer = new Dictionary <long, EditDifferData>();
            List <EditDifferData>             differData     = new List <EditDifferData>();

            AssetsFileTable        newTable = newInst.table;
            List <AssetFileInfoEx> newGos   = newTable.GetAssetsOfType(0x01);

            for (int i = 0; i < newGos.Count; i++)
            {
                if (i % 100 == 0)
                {
                    EditorUtility.DisplayProgressBar("HKEdit", "Finding diff IDs... (step 1/3)", (float)i / newGos.Count);
                }
                AssetFileInfoEx     inf       = newGos[i];
                AssetTypeValueField baseField = am.GetATI(newInst.file, inf).GetBaseField();

                AssetTypeValueField editDifferMono = GetEDMono(am, newInst, baseField);

                EditDifferData diff = new EditDifferData()
                {
                    fileId     = editDifferMono.Get("fileId").GetValue().AsInt(),
                    pathId     = editDifferMono.Get("pathId").GetValue().AsInt64(),
                    origPathId = editDifferMono.Get("origPathId").GetValue().AsInt64(),
                    newAsset   = editDifferMono.Get("newAsset").GetValue().AsBool()
                };

                origIdToDiffer[diff.origPathId] = diff;
                differData.Add(diff);
            }

            //////////////////////////

            AssetsFileTable        origTable = origInst.table;
            List <AssetFileInfoEx> origGos   = origTable.GetAssetsOfType(0x01);

            List <long> origDeletIds = new List <long>();
            int         nextBundleId = 1;

            // == delete changes == //
            for (int i = 0; i < origGos.Count; i++)
            {
                if (i % 100 == 0)
                {
                    EditorUtility.DisplayProgressBar("HKEdit", "Checking for deletes... (step 2/3)", (float)i / origGos.Count);
                }
                AssetFileInfoEx inf = newGos[i];
                if (!differData.Any(d => d.origPathId == inf.index))
                {
                    GameObjectChange change = new GameObjectChange
                    {
                        flags = GameObjectChangeFlags.Deleted
                    };
                    result.goChanges.Add(change);
                    origDeletIds.Add(inf.index);
                }
            }

            // == add changes == //
            for (int i = 0; i < differData.Count; i++)
            {
                if (i % 100 == 0)
                {
                    EditorUtility.DisplayProgressBar("HKEdit", "Checking for additions... (step 2/3)", (float)i / differData.Count);
                }
                EditDifferData dat = differData[i];
                if (dat.newAsset)
                {
                    ReferenceCrawlerBundle crawler = new ReferenceCrawlerBundle(am);
                    long            newPathId      = differToNewId[dat];
                    AssetFileInfoEx inf            = newInst.table.GetAssetInfo(newPathId);
                    crawler.SetReferences(newInst, inf);
                    GameObjectAddition addition = new GameObjectAddition
                    {
                        bundleId     = nextBundleId,
                        parentId     = dat.pathId,
                        dependencies = new List <GameObjectAdditionDependency>()
                    };
                    nextBundleId++;
                    foreach (KeyValuePair <AssetID, AssetID> goRef in crawler.references)
                    {
                        addition.dependencies.Add(new GameObjectAdditionDependency
                        {
                            parentId = goRef.Key.pathId,
                            bundleId = goRef.Value.pathId
                        });
                    }
                    result.goAdditions.Add(addition);
                }
                else
                {
                    ReferenceCrawlerBundle crawler = new ReferenceCrawlerBundle(am);
                    long            newPathId      = differToNewId[dat];
                    AssetFileInfoEx inf            = newInst.table.GetAssetInfo(newPathId);
                    crawler.SetReferences(newInst, inf);
                }
            }
        }
示例#2
0
        public static void GenerateDiffFile(AssetsManager am, AssetsFileInstance buildInst, AssetsFileInstance sceneInst, HKWEMeta meta)
        {
            EditorUtility.DisplayProgressBar("HKEdit", "Reading dependencies...", 0.5f);
            am.UpdateDependencies();

            ClassDatabaseFile cldb = am.classFile;

            DiffData result = new DiffData()
            {
                goChanges   = new List <GameObjectChange>(),
                goAdditions = new List <GameObjectAddition>()
            };

            Dictionary <EditDifferData, long> differToSceneId = new Dictionary <EditDifferData, long>();
            Dictionary <long, EditDifferData> buildIdToDiffer = new Dictionary <long, EditDifferData>();
            List <EditDifferData>             differData      = new List <EditDifferData>();

            AssetsFileTable        sceneTable = sceneInst.table;
            List <AssetFileInfoEx> sceneGos   = sceneTable.GetAssetsOfType(0x01);

            for (int i = 0; i < sceneGos.Count; i++)
            {
                if (i % 100 == 0)
                {
                    EditorUtility.DisplayProgressBar("HKEdit", "Finding diff IDs... (step 1/3)", (float)i / sceneGos.Count);
                }
                AssetFileInfoEx     inf       = sceneGos[i];
                AssetTypeValueField baseField = am.GetATI(sceneInst.file, inf).GetBaseField();

                AssetTypeValueField editDifferMono = GetEDMono(am, sceneInst, baseField);

                EditDifferData diff = new EditDifferData()
                {
                    fileId     = editDifferMono.Get("fileId").GetValue().AsInt(),
                    pathId     = editDifferMono.Get("pathId").GetValue().AsInt64(),
                    origPathId = editDifferMono.Get("origPathId").GetValue().AsInt64(),
                    newAsset   = editDifferMono.Get("newAsset").GetValue().AsBool()
                };

                buildIdToDiffer[diff.origPathId] = diff;
                differToSceneId[diff]            = inf.index;
                differData.Add(diff);
            }

            //////////////////////////

            AssetsFileTable        origTable = buildInst.table;
            List <AssetFileInfoEx> origGos   = origTable.GetAssetsOfType(0x01);

            List <long> origDeletIds = new List <long>();
            //int nextBundleId = 1;

            //// == delete changes == //
            //for (int i = 0; i < origGos.Count; i++)
            //{
            //    if (i % 100 == 0)
            //        EditorUtility.DisplayProgressBar("HKEdit", "Checking for deletes... (step 2/3)", (float)i / origGos.Count);
            //    AssetFileInfoEx inf = sceneGos[i];
            //    if (!differData.Any(d => d.origPathId == inf.index))
            //    {
            //        GameObjectChange change = new GameObjectChange
            //        {
            //            flags = GameObjectChangeFlags.Deleted
            //        };
            //        result.goChanges.Add(change);
            //        origDeletIds.Add(inf.index);
            //    }
            //}

            // == add changes == //
            //to get this working in a built game, we need
            //built assets (ie pngs -> texture2d) the problem
            //is there's no easy way to direct unity to do that
            //without loading the scene and using unity's api
            //but we can pull out assets into a prefab and build
            //the prefab but there are problems with duplicate
            //dependencies being copied, so we pack them all
            //into one place so that doesn't happen
            //(for reference, in hkwe1, each gameobject got
            //its own prefab)

            //find dependencies
            ReferenceCrawlerBundle createdCrawler  = new ReferenceCrawlerBundle(am); //assets created by the user in the ditor
            ReferenceCrawlerBundle existingCrawler = new ReferenceCrawlerBundle(am); //assets that already existed in the scene

            for (int i = 0; i < differData.Count; i++)
            {
                if (i % 100 == 0)
                {
                    EditorUtility.DisplayProgressBar("HKEdit", "Checking for additions... (step 2/3)", (float)i / differData.Count);
                }
                EditDifferData dat = differData[i];
                if (dat.newAsset)
                {
                    long            sceneId = differToSceneId[dat];
                    AssetFileInfoEx inf     = sceneInst.table.GetAssetInfo(sceneId);
                    createdCrawler.SetReferences(sceneInst, inf);
                    GameObjectAddition addition = new GameObjectAddition
                    {
                        bundleId     = createdCrawler.GetNextId(), //?
                        sceneId      = dat.pathId,
                        dependencies = new List <GameObjectAdditionDependency>()
                    };
                    //nextBundleId++;
                    foreach (KeyValuePair <AssetID, AssetID> goRef in createdCrawler.references)
                    {
                        addition.dependencies.Add(new GameObjectAdditionDependency
                        {
                            sceneId  = goRef.Key.pathId,
                            bundleId = goRef.Value.pathId
                        });
                    }
                    result.goAdditions.Add(addition);
                }
                else
                {
                    long            newPathId = differToSceneId[dat];
                    AssetFileInfoEx inf       = sceneInst.table.GetAssetInfo(newPathId);
                    existingCrawler.SetReferences(sceneInst, inf);
                }
            }

            //load up all created assets into a prefab
            List <Type_0D> types     = new List <Type_0D>();
            List <string>  typeNames = new List <string>();

            foreach (AssetsReplacer rep in createdCrawler.sceneReplacers)
            {
                ClassDatabaseType clType = AssetHelper.FindAssetClassByID(cldb, (uint)rep.GetClassID());
                string            clName = clType.name.GetString(cldb);
                if (!typeNames.Contains(clName))
                {
                    Type_0D type0d = C2T5.Cldb2TypeTree(cldb, clName);
                    type0d.classId = clType.classId;
                    types.Add(type0d);
                    typeNames.Add(clName);
                }
            }

            List <AssetsReplacer> replacers = new List <AssetsReplacer>();

            replacers.Add(CreatePrefabAsset(2)); //better hope id 2 is a gameobject
            replacers.AddRange(createdCrawler.sceneReplacers);

            AssetsFile createdFile = new AssetsFile(new AssetsFileReader(new MemoryStream(BundleCreator.CreateBlankAssets(ver, types))));

            byte[] data;
            using (MemoryStream ms = new MemoryStream())
                using (AssetsFileWriter writer = new AssetsFileWriter(ms))
                {
                    createdFile.Write(writer, 0, replacers, 0);
                    data = ms.ToArray();
                }
        }