public void Execute(GameObject caster) { caster.GetCharacterStats().ApplyHealing(caster, 30); var particle = GameObject.Instantiate(Resources.Load("Particles/SparkleRising") as GameObject) as GameObject; caster.GetCharacterStats().StartCoroutine(Util.TurnOffParticlesInChildren(particle, 1.0f)); particle.transform.SetParentAndCenter(caster.transform.root); particle.transform.localPosition += Vector3.up * 1.7f; }
public override void ApplyEffectsToTarget(GameObject caster, GameObject target, Vector3 location) { var damage = 5 + ((PlayerStats)caster.GetCharacterStats()).Intelligence.ModifiedValue * IntelligenceStat.spellDamagePerIntelligence; var stats = target.GetCharacterStats(); if (stats) { target.GetCharacterStats().ApplyDamage(caster, new Damage(damage, caster, location, DamageType.Magical)); target.AddComponent<FrostSlow>(); } }
public override void ApplyEffectsToTarget(GameObject caster, GameObject target, Vector3 location) { var targetStats = target.GetCharacterStats(); if (targetStats) { var casterStats = caster.GetCharacterStats() as PlayerStats; var spellDamage = casterStats.Intelligence.DamageModifier; var totalDamage = (int)(spellDamage * (1.33f)); targetStats.ApplyDamage(caster, new Damage(totalDamage, caster, location, DamageType.Magical)); } }
internal void ApplyRangedHit(GameObject attacker) { if (this.enabled) { var attackerStats = attacker.GetCharacterStats(); var totalDamageMod = attackerStats.RangedDamageModifier; var damage = new Damage(totalDamageMod, attacker, attacker.transform.position, DamageType.Physical); characterStats.ApplyDamage(attacker, damage); } }
public void Execute(GameObject caster, NetworkViewID viewID) { Debug.Log("Instantiating the vessel"); var vesselPrefab = Resources.Load("SpellEffects/DreamVessel") as GameObject; var go = GameObject.Instantiate(vesselPrefab) as GameObject; if (!go.networkView) go.AddComponent<NetworkView>(); go.networkView.viewID = viewID; go.networkView.observed = go.transform; go.networkView.stateSynchronization = NetworkStateSynchronization.ReliableDeltaCompressed; go.AddComponent<DreamVesselObject>().team = caster.GetCharacterStats().TeamNumber; go.transform.position = caster.transform.position + caster.transform.forward * 2f; }
public override void InteractWith(GameObject player) { if (player.GetCharacterStats().TeamNumber != this.team) return; if (rider) return; if (Network.isServer) { TryEnterVessel(player.networkView.viewID); } else { networkView.RPC("TryEnterVessel", RPCMode.Server, player.networkView.viewID); } }
public override void ExecuteCommand(GameObject invokerObject, params string[] parameters) { invokerObject.GetCharacterStats().ApplyHealing(invokerObject, 999999); invokerObject.GetCharacterStats().Mana.CurrentValue = invokerObject.GetCharacterStats().Mana.MaxValue; invokerObject.GetCharacterStats().Stamina.CurrentValue = invokerObject.GetCharacterStats().Stamina.MaxValue; }
public override void ApplyEffectsToTarget(GameObject caster, GameObject target, Vector3 effectLocation) { var stats = target.GetCharacterStats(); if (stats) stats.ApplyDamage(caster, new Damage(35, caster, effectLocation, DamageType.Magical)); }
/// <summary> /// Notifies the player that the gameobject this is called on is their player. /// Calls the OnSetOwnership method in all attached components. /// Also attaches the camera to this gameObject. /// </summary> internal static void SetOwnership(GameObject gameObject) { Util.MyLocalPlayerObject = gameObject; Util.MyLocalPlayerTeam = gameObject.GetCharacterStats().TeamNumber; if (Network.isServer) AddServerOwnerComponents(gameObject); else AddClientOwnerComponents(gameObject); foreach (Transform child in gameObject.GetComponentsInChildren<Transform>()) { child.SendMessage("OnSetOwnership", SendMessageOptions.DontRequireReceiver); } Camera.main.SendMessage("InitialSetTarget", gameObject.transform); }
public static void RewardPlayersInArea(Vector3 location, GameObject killer, KillReward reward) { if (Network.isClient) return; int teamNumber; if (killer.GetCharacterStats().teamNumber == 0) return; else teamNumber = killer.GetCharacterStats().TeamNumber; List<GameObject> playersToReward = new List<GameObject>(); var teamPlayers = PlayerManager.Main.GetPlayersOnTeam(teamNumber).Select(x => x.gameObject); foreach (GameObject teamMate in teamPlayers) { if (Vector3.Distance(teamMate.transform.position, location) <= Util.MaxExperienceRange) { playersToReward.Add(teamMate); } } if (playersToReward.Count != 0) { reward /= playersToReward.Count; foreach (GameObject player in playersToReward) { (player.GetCharacterStats() as PlayerStats).RewardKill(reward); } } }