public void ClearStone() { stone.Initialize(); foreach (Transform t in transform) { Destroy(t.gameObject); } }
public void ClearInventory() { for (int i = 0; i < row; ++i) { for (int j = 0; j < column; ++j) { if (Inventory[i, j] != null) { GameObject temp = Inventory[i, j]; Inventory[i, j] = null; Destroy(temp); } } } Inventory.Initialize(); }