示例#1
0
    private void Awake()
    {
        Ins                     = this;
        Log                     = new Log();
        ActiveState             = new List <PersistState>();
        GameOverlay             = new GameOverlayDialogState();
        FightState              = new FightState();
        ReplayState             = new ReplayState();
        NickNameDialogState     = new NickNameDialogState();
        BattleStatusDialogState = new BattleStatusDialogState();
        PlayerDialogState       = new PlayerDialogState();
        ChatDialogState         = new ChatDialogState();
        PsdEditDialogState      = new PsdEditDialogState();
        RoomChatDialogState     = new RoomChatDialogState();
        LoadingEx               = new LoadingEXDialogState();
        ItemInfoDialogState     = new ItemInfoDialogState();
        GunShootDialogStatus    = new GunShootDialogStatus();
        //面板管理器.
        DialogStateManager = new MainDialogStateManager();
        //顺序排队弹出框.
        PopupStateManager = new MainPopupStateManager();
        //各类游戏数据.
        GameStateMgr    = new GameStateMgr();
        UpdateHelper    = new UpdateHelper();
        AppInfo         = new AppInfo();
        CombatData      = new CombatData();
        GameNotice      = new GameNotice();
        MeteorManager   = new MeteorManager();
        ScriptMng       = new ScriptMng();
        SFXLoader       = new SFXLoader();
        ActionInterrupt = new ActionInterrupt();

        BuffMng         = new BuffMng();
        EventBus        = new EventBus();
        NetWorkBattle   = new NetWorkBattle();
        SceneMng        = new SceneMng();
        FrameSync       = new FrameSync();
        MeteorBehaviour = new MeteorBehaviour();
        DropMng         = new DropMng();
        //原版相关资源的加载器.
        MenuResLoader    = new MenuResLoader();
        SkcLoader        = new SkcLoader();
        BncLoader        = new BncLoader();
        FMCLoader        = new FMCLoader();
        GMBLoader        = new GMBLoader();
        GMCLoader        = new GMCLoader();
        DesLoader        = new DesLoader();
        FMCPoseLoader    = new FMCPoseLoader();
        DataMgr          = new DataMgr();
        SfxMeshGenerator = new SfxMeshGenerator();
        RoomMng          = new RoomMng();
        SoundManager     = new SoundManager();
        ResMng           = new ResMng();
        DlcMng           = new DlcMng();

        DontDestroyOnLoad(gameObject);
        Log.WriteError(string.Format("GameStart AppVersion:{0}", Main.Ins.AppInfo.AppVersion()));
    }
示例#2
0
文件: Main.cs 项目: WeeirJoe/Joe
    void Create()
    {
        Log = new Log();
        LayerManager.Init();
        //不受状态机控制,仅打开和关闭的
        PersistMgr = PersistDialogMgr.Ins;
        //面板管理器.
        DialogStateManager = new MainDialogMgr();
        //顺序排队弹出框.
        PopupStateManager = new MainPopupStateManager();
        //各类游戏数据.
        GameStateMgr  = GameStateMgr.Ins;
        AppInfo       = AppInfo.Ins;
        CombatData    = CombatData.Ins;
        GameNotice    = new GameNotice();
        MeteorManager = MeteorManager.Ins;
        ScriptMng     = ScriptMng.Ins;

        ActionInterrupt = ActionInterrupt.Ins;

        BuffMng       = BuffMng.Ins;
        EventBus      = new EventBus();
        NetWorkBattle = NetWorkBattle.Ins;
        SceneMng      = SceneMng.Ins;

        //FrameSyncLocal = FrameSyncLocal.Ins;
        FrameSyncServer = FrameSyncServer.Ins;

        MeteorBehaviour = MeteorBehaviour.Ins;
        DropMng         = DropMng.Ins;
        //原版相关资源的加载器.
        MenuResLoader    = MenuResLoader.Ins;
        SkcLoader        = SkcLoader.Ins;
        BncLoader        = BncLoader.Ins;
        FMCLoader        = FMCLoader.Ins;
        GMBLoader        = GMBLoader.Ins;
        GMCLoader        = GMCLoader.Ins;
        DesLoader        = DesLoader.Ins;
        FMCPoseLoader    = FMCPoseLoader.Ins;
        SFXLoader        = SFXLoader.Ins;
        AmbLoader        = AmbLoader.Ins;
        DataMgr          = DataMgr.Ins;
        SfxMeshGenerator = SfxMeshGenerator.Ins;
        RoomMng          = RoomMng.Ins;
        SoundManager     = SoundManager.Ins;
        DlcMng           = DlcMng.Ins;
        PathMng          = PathMng.Ins;
        DownloadManager  = DownloadManager.Ins;
        DontDestroyOnLoad(gameObject);
        Log.WriteError(string.Format("GameStart AppVersion:{0}", Main.Ins.AppInfo.AppVersion()));
    }
示例#3
0
        void OnNativeCallback(string content)
        {
            switch (content)
            {
            case "YOUMI_REQUEST_AUDIO_AD_PLAY_INTERRUPTED":
            case "YOUMI_REQUEST_AUDIO_AD_PLAY_FAILED":
                GameNotice.audioAdPlayInterrupted();
                break;

            case "YOUMI_REQUEST_AUDIO_AD_PLAY_COMPLETED":
                GameNotice.audioAdPlayCompleted();
                break;
            }
        }
示例#4
0
 public void SendNotice(GameNotice notice, bool isRemove)
 {
     try
     {
         var        cacheSet   = new ShareCacheStruct <GameNotice>();
         GameNotice gameNotice = cacheSet.FindKey(notice.NoticeID);
         if (isRemove)
         {
             if (gameNotice != null)
             {
                 cacheSet.Delete(gameNotice);
             }
         }
         else
         {
             if (gameNotice == null)
             {
                 gameNotice          = new GameNotice();
                 gameNotice.NoticeID = Guid.NewGuid().ToString();
                 cacheSet.Add(gameNotice);
                 gameNotice = cacheSet.FindKey(gameNotice.NoticeID);
             }
             gameNotice.Title       = notice.Title;
             gameNotice.Content     = notice.Content;
             gameNotice.ExpiryDate  = notice.ExpiryDate;
             gameNotice.IsTop       = notice.IsTop;
             gameNotice.IsBroadcast = notice.IsBroadcast;
             gameNotice.Creater     = notice.Creater;
             gameNotice.CreateDate  = notice.CreateDate;
             gameNotice.NoticeType  = notice.NoticeType;
             if (gameNotice.IsBroadcast)
             {
                 var broadcastService = new TjxBroadcastService(null);
                 var msg = broadcastService.Create(NoticeType.System, gameNotice.Content);
                 broadcastService.Send(msg);
             }
         }
     }
     catch (Exception ex)
     {
         new BaseLog().SaveLog("保存公告出错:", ex);
         throw;
     }
 }
示例#5
0
 public void Callback(string msg)
 {
     Debug.LogFormat("收到协议:{0}", msg);
     GameNotice.nativeCallback(msg);
 }