示例#1
0
    private void BuildTree(GameNode node, int depth, bool isPlayerTurn)
    {
        if (depth <= 0)
        {
            return;
        }

        node.GenerateChildren(isPlayerTurn);

        foreach (var child in node.Children.Keys)
        {
            BuildTree(child, depth - 1, !isPlayerTurn);
        }
    }