private void upgradeSpell_click(object sender, MouseEventArgs e) { character.upgradeSpell(spell); Visible = false; gameNetworkManager.enqueueMsg(NetworkMsgPrefix.LevelUpSpell, GameNetworkUtilities.serializeSpellAction(spell, character.CurrentTile)); shop.SpellShopView.ShowSpells(manager.SelectedTile.CurrentCharacter); if (!isNewSpell) { SoundManager.PlaySound("upgradeSpell.wav"); Visible = false; } }
private void buySkill_click(object sender, MouseEventArgs e) { if (manager.Player.Gold < SPELL_PRICE) { return; } SoundManager.PlaySound("learnSpell.wav"); manager.Player.Gold -= SPELL_PRICE; character.learnSpell(spell); Visible = false; gameNetworkManager.enqueueMsg(NetworkMsgPrefix.LearnSpell, GameNetworkUtilities.serializeSpellAction(spell, character.CurrentTile)); shop.SpellShopView.ShowSpells(manager.SelectedTile.CurrentCharacter); character.ChooseSpell.refreshPanel(character, character.ActiveSpells); character.InactiveSpell.refreshPanel(character.InactiveSpells); }
private MouseEventHandler mouseEvent(List <Spells[]> spells, int k, PictureBox pic) { return((sender, e) => { int charIndex = character.gameManager.TeamBlue.IndexOf(character); Spells[] currentSpell = spells[k]; if (character.ActiveSpells.Count == 0) { character.DefaultSkill = currentSpell; gameNetworkManager.enqueueMsg(NetworkMsgPrefix.DefaultSkill, GameNetworkUtilities.serializeSpellActionMoving(currentSpell, charIndex)); } character.ActiveSpells.Add(currentSpell); gameNetworkManager.enqueueMsg(NetworkMsgPrefix.AddActiveSpells, GameNetworkUtilities.serializeSpellAction(currentSpell, character.CurrentTile)); character.InactiveSpells.Remove(currentSpell); refreshPanel(character.InactiveSpells); character.ChooseSpell.refreshPanel(character, character.ActiveSpells); }); }
private MouseEventHandler mouseEvent(List <Spells[]> actives, int k) { return((sender, e) => { int charIndex = character.gameManager.TeamBlue.IndexOf(character); Spells[] currentSpell = actives[k]; if (character.gameManager.CurrentGameStage == StageManager.GameStage.Buy && e.Button == MouseButtons.Right) { character.InactiveSpells.Add(currentSpell); character.ActiveSpells.Remove(currentSpell); gameNetworkManager.enqueueMsg(NetworkMsgPrefix.RemActiveSpells, GameNetworkUtilities.serializeSpellAction(currentSpell, character.CurrentTile)); refreshPanel(character, character.ActiveSpells); character.InactiveSpell.refreshPanel(character.InactiveSpells); } if (e.Button == MouseButtons.Left) { if (character.gameManager.CurrentGameStage == StageManager.GameStage.Fight && character.Stats[StatusType.Charge] == character.Stats[StatusType.ChargeMax]) { character.gameManager.removeRangeFromForm(this); character.SpellReady = false; character.resetMana(); currentSpell[character.SpellLevel[currentSpell]].castSpell(character); } if (character.Stats[StatusType.Charge] / character.Stats[StatusType.ChargeMax] < 0.9) { character.DefaultSkill = currentSpell; gameNetworkManager.enqueueMsg(NetworkMsgPrefix.DefaultSkill, GameNetworkUtilities.serializeSpellActionMoving(currentSpell, charIndex)); //gameNetworkManager.enqueueMsg(NetworkMsgPrefix.DefaultSkill, GameNetworkUtilities.serializeSpellAction(currentSpell,character.CurrentTile)); spellSwap(k); gameNetworkManager.enqueueMsg(NetworkMsgPrefix.ExchActiveSpells, GameNetworkUtilities.serializeSpellSwap(k, charIndex)); if (character.gameManager.CurrentGameStage == StageManager.GameStage.Fight && e.Button == MouseButtons.Left) { character.hideChooseSpellUI(); } refreshPanel(character, character.ActiveSpells); } } }); }