public int GetGoldGainsFromKillData(
            MPPerkObject.MPPerkHandler killerPerkHandler,
            MPPerkObject.MPPerkHandler assistingHitterPerkHandler,
            MultiplayerClassDivisions.MPHeroClass victimClass,
            bool isAssist)
        {
            int num1;

            if (isAssist)
            {
                num1 = (killerPerkHandler != null ? killerPerkHandler.GetRewardedGoldOnAssist() : 0) + (assistingHitterPerkHandler != null ? assistingHitterPerkHandler.GetGoldOnAssist() : 0);
            }
            else
            {
                int num2 = this.ControlledAgent != null?MultiplayerClassDivisions.GetMPHeroClassForCharacter(this.ControlledAgent.Character).TroopCost : 0;

                num1 = killerPerkHandler != null?killerPerkHandler.GetGoldOnKill((float)num2, (float)victimClass.TroopCost) : 0;
            }
            if (num1 > 0)
            {
                GameNetwork.BeginModuleEventAsServer(this.Peer);
                GameNetwork.WriteMessage((GameNetworkMessage) new TDMGoldGain(new List <KeyValuePair <ushort, int> >()
                {
                    new KeyValuePair <ushort, int>((ushort)2048, num1)
                }));
                GameNetwork.EndModuleEventAsServer();
            }
            return(num1);
        }
示例#2
0
        public void OnDuelStarted(Agent requesterAgent, Agent requesteeAgent)
        {
            switch (this.PlayerType)
            {
            case MissionRepresentativeBase.PlayerTypes.Client:
                if (this.IsMine)
                {
                    Action duelStartedEvent = this.OnDuelStartedEvent;
                    if (duelStartedEvent == null)
                    {
                        break;
                    }
                    duelStartedEvent();
                    break;
                }
                GameNetwork.BeginModuleEventAsServer(this.Peer);
                GameNetwork.WriteMessage((GameNetworkMessage) new DuelStarted(requesterAgent, requesteeAgent));
                GameNetwork.EndModuleEventAsServer();
                break;

            case MissionRepresentativeBase.PlayerTypes.Server:
                Action duelStartedEvent1 = this.OnDuelStartedEvent;
                if (duelStartedEvent1 == null)
                {
                    break;
                }
                duelStartedEvent1();
                break;
            }
        }
示例#3
0
        private void OnAgentWentInOrRemoved(Agent agent, bool isAgentRemoved)
        {
            if (GameNetwork.IsServer)
            {
                this._agentTimers.Remove(agent);
                if (!isAgentRemoved)
                {
                    MissionPeer         missionPeer  = agent.MissionPeer;
                    NetworkCommunicator communicator = missionPeer != null?missionPeer.GetNetworkPeer() : (NetworkCommunicator)null;

                    if (communicator != null && !communicator.IsServerPeer)
                    {
                        GameNetwork.BeginModuleEventAsServer(communicator);
                        GameNetwork.WriteMessage((GameNetworkMessage) new SetBoundariesState(false));
                        GameNetwork.EndModuleEventAsServer();
                    }
                }
            }
            if (this.Mission.MainAgent != agent)
            {
                return;
            }
            this._mainAgentLeaveTimer = (MissionTimer)null;
            Action stopTime = this.StopTime;

            if (stopTime == null)
            {
                return;
            }
            stopTime();
        }
        public void HandleAgentVisualSpawning(
            NetworkCommunicator spawningNetworkPeer,
            AgentBuildData spawningAgentBuildData,
            int troopCountInFormation = 0)
        {
            MissionPeer component = spawningNetworkPeer.GetComponent <MissionPeer>();

            component.HasSpawnedAgentVisuals   = true;
            component.EquipmentUpdatingExpired = false;
            if (!this.IsGameModeHidingAllAgentVisuals)
            {
                GameNetwork.BeginBroadcastModuleEvent();
                GameNetwork.WriteMessage((GameNetworkMessage) new CreateAgentVisuals(spawningNetworkPeer, spawningAgentBuildData, component.SelectedTroopIndex, troopCountInFormation));
                GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.ExcludeOtherTeamPlayers, spawningNetworkPeer);
            }
            else
            {
                if (spawningNetworkPeer.IsServerPeer)
                {
                    return;
                }
                GameNetwork.BeginModuleEventAsServer(spawningNetworkPeer);
                GameNetwork.WriteMessage((GameNetworkMessage) new CreateAgentVisuals(spawningNetworkPeer, spawningAgentBuildData, component.SelectedTroopIndex, troopCountInFormation));
                GameNetwork.EndModuleEventAsServer();
            }
        }
        public override void HandleNewClientAfterLoadingFinished(NetworkCommunicator networkPeer)
        {
            VirtualPlayer virtualPlayer1 = networkPeer.VirtualPlayer;

            GameNetwork.BeginBroadcastModuleEvent();
            GameNetwork.WriteMessage((GameNetworkMessage) new InitializeLobbyPeer(networkPeer, virtualPlayer1.Id, virtualPlayer1.BannerCode, virtualPlayer1.BodyProperties, virtualPlayer1.ChosenBadgeIndex, -1));
            GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.AddToMissionRecord | GameNetwork.EventBroadcastFlags.DontSendToPeers);
            foreach (NetworkCommunicator networkPeer1 in GameNetwork.NetworkPeers)
            {
                if (networkPeer1.IsSynchronized || networkPeer1 == networkPeer)
                {
                    if (networkPeer1 != networkPeer && networkPeer1 != GameNetwork.MyPeer)
                    {
                        GameNetwork.BeginModuleEventAsServer(networkPeer1);
                        GameNetwork.WriteMessage((GameNetworkMessage) new InitializeLobbyPeer(networkPeer, virtualPlayer1.Id, virtualPlayer1.BannerCode, virtualPlayer1.BodyProperties, virtualPlayer1.ChosenBadgeIndex, -1));
                        GameNetwork.EndModuleEventAsServer();
                    }
                    VirtualPlayer virtualPlayer2 = networkPeer1.VirtualPlayer;
                    if (!networkPeer.IsServerPeer)
                    {
                        GameNetwork.BeginModuleEventAsServer(networkPeer);
                        GameNetwork.WriteMessage((GameNetworkMessage) new InitializeLobbyPeer(networkPeer1, virtualPlayer2.Id, virtualPlayer2.BannerCode, virtualPlayer2.BodyProperties, virtualPlayer2.ChosenBadgeIndex, -1));
                        GameNetwork.EndModuleEventAsServer();
                    }
                }
            }
        }
示例#6
0
        public override void HandleNewClientConnect(PlayerConnectionInfo playerConnectionInfo)
        {
            NetworkCommunicator networkPeer = playerConnectionInfo.NetworkPeer;

            if (networkPeer.IsServerPeer)
            {
                return;
            }
            GameNetwork.BeginModuleEventAsServer(networkPeer);
            GameNetwork.WriteMessage((GameNetworkMessage) new MultiplayerOptionsInitial());
            GameNetwork.EndModuleEventAsServer();
            GameNetwork.BeginModuleEventAsServer(networkPeer);
            GameNetwork.WriteMessage((GameNetworkMessage) new MultiplayerOptionsImmediate());
            GameNetwork.EndModuleEventAsServer();
            if (BannerlordNetwork.LobbyMissionType != LobbyMissionType.Custom)
            {
                return;
            }
            bool   inMission = false;
            string map       = "";
            string gameType  = "";

            if (GameNetwork.IsDedicatedServer && Mission.Current != null || !GameNetwork.IsDedicatedServer)
            {
                inMission = true;
                MultiplayerOptions.Instance.GetOptionFromOptionType(MultiplayerOptions.OptionType.Map).GetValue(out map);
                MultiplayerOptions.Instance.GetOptionFromOptionType(MultiplayerOptions.OptionType.GameType).GetValue(out gameType);
            }
            GameNetwork.BeginModuleEventAsServer(networkPeer);
            GameNetwork.WriteMessage((GameNetworkMessage) new InitializeCustomGameMessage(inMission, gameType, map));
            GameNetwork.EndModuleEventAsServer();
        }
 private static void ServerSendMessageToEveryone(NetworkCommunicator networkPeer, string message)
 {
     foreach (NetworkCommunicator communicator in GameNetwork.NetworkPeers.Where <NetworkCommunicator>((Func <NetworkCommunicator, bool>)(x => !x.IsServerPeer && x.IsSynchronized && x != networkPeer)))
     {
         GameNetwork.BeginModuleEventAsServer(communicator);
         GameNetwork.WriteMessage((GameNetworkMessage) new NetworkMessages.FromServer.PlayerMessageAll(networkPeer, message));
         GameNetwork.EndModuleEventAsServer();
     }
 }
 private bool ServerPrepareAndSendMessage(
     NetworkCommunicator fromPeer,
     bool toTeamOnly,
     string message)
 {
     if (fromPeer.IsMuted)
     {
         GameNetwork.BeginModuleEventAsServer(fromPeer);
         GameNetwork.WriteMessage((GameNetworkMessage) new NetworkMessages.FromServer.ServerMessage("str_multiplayer_muted_message", true));
         GameNetwork.EndModuleEventAsServer();
         return(true);
     }
     if (!GameNetwork.IsDedicatedServer && fromPeer != GameNetwork.MyPeer && !this._mutedPlayers.Contains(fromPeer.VirtualPlayer.Id))
     {
         MissionPeer component1 = GameNetwork.MyPeer.GetComponent <MissionPeer>();
         if (component1 == null)
         {
             return(false);
         }
         bool flag;
         if (toTeamOnly)
         {
             if (component1 == null)
             {
                 return(false);
             }
             MissionPeer component2 = fromPeer.GetComponent <MissionPeer>();
             if (component2 == null)
             {
                 return(false);
             }
             flag = component1.Team == component2.Team;
         }
         else
         {
             flag = true;
         }
         if (flag)
         {
             this.OnPlayerMessageReceived(fromPeer, message, toTeamOnly);
         }
     }
     if (toTeamOnly)
     {
         ChatBox.ServerSendMessageToTeam(fromPeer, message);
     }
     else
     {
         ChatBox.ServerSendMessageToEveryone(fromPeer, message);
     }
     return(true);
 }
示例#9
0
        private void SendExistingObjectsToPeer(NetworkCommunicator peer)
        {
            long stateStartTimeInTicks = 0;

            if (this.CurrentMultiplayerState != MissionLobbyComponent.MultiplayerGameState.WaitingFirstPlayers)
            {
                stateStartTimeInTicks = this._timerComponent.GetCurrentTimerStartTime().NumberOfTicks;
            }
            GameNetwork.BeginModuleEventAsServer(peer);
            GameNetwork.WriteMessage((GameNetworkMessage) new MissionStateChange(this.CurrentMultiplayerState, stateStartTimeInTicks));
            GameNetwork.EndModuleEventAsServer();
            this.SendPeerInformationsToPeer(peer);
        }
示例#10
0
 public int GetGoldGainsFromAllyDeathReward(int baseAmount)
 {
     if (baseAmount > 0 && !this.Peer.Communicator.IsServerPeer && this.Peer.Communicator.IsConnectionActive)
     {
         GameNetwork.BeginModuleEventAsServer(this.Peer);
         GameNetwork.WriteMessage((GameNetworkMessage) new TDMGoldGain(new List <KeyValuePair <ushort, int> >()
         {
             new KeyValuePair <ushort, int>((ushort)2048, baseAmount)
         }));
         GameNetwork.EndModuleEventAsServer();
     }
     return(baseAmount);
 }
示例#11
0
        private static void ServerSendMessageToTeam(NetworkCommunicator networkPeer, string message)
        {
            MissionPeer missionPeer = networkPeer.GetComponent <MissionPeer>();

            if (missionPeer.Team == null)
            {
                return;
            }
            foreach (NetworkCommunicator communicator in GameNetwork.NetworkPeers.Where <NetworkCommunicator>((Func <NetworkCommunicator, bool>)(x => !x.IsServerPeer && x.IsSynchronized && x != networkPeer && x.GetComponent <MissionPeer>().Team == missionPeer.Team)))
            {
                GameNetwork.BeginModuleEventAsServer(communicator);
                GameNetwork.WriteMessage((GameNetworkMessage) new NetworkMessages.FromServer.PlayerMessageTeam(networkPeer, message));
                GameNetwork.EndModuleEventAsServer();
            }
        }
示例#12
0
 private void RejectPollStartServer(
     NetworkCommunicator pollCreatorPeer,
     MultiplayerPollComponent.PollRejectReason rejectReason)
 {
     if (pollCreatorPeer.IsMine)
     {
         this.RejectPollStartServer(rejectReason.ToString());
     }
     else
     {
         GameNetwork.BeginModuleEventAsServer(pollCreatorPeer);
         GameNetwork.WriteMessage((GameNetworkMessage) new RejectPollStart(rejectReason.ToString()));
         GameNetwork.EndModuleEventAsServer();
     }
 }
 private void SendNotificationToPeer(
     NetworkCommunicator peer,
     MultiplayerGameNotificationsComponent.MultiplayerNotificationEnum message,
     int param1 = -1,
     int param2 = -1)
 {
     if (peer.IsServerPeer)
     {
         this.ShowNotification(message, param1, param2);
     }
     else
     {
         GameNetwork.BeginModuleEventAsServer(peer);
         GameNetwork.WriteMessage((GameNetworkMessage) new NotificationMessage((int)message, param1, param2));
         GameNetwork.EndModuleEventAsServer();
     }
 }
示例#14
0
        public int GetGoldGainsFromObjectiveAssist(
            GameEntity objectiveMostParentEntity,
            float contributionRatio,
            bool isCompleted)
        {
            int num = (int)((double)contributionRatio * (double)this.GetTotalGoldDistributionForDestructable(objectiveMostParentEntity));

            if (num > 0 && !this.Peer.Communicator.IsServerPeer && this.Peer.Communicator.IsConnectionActive)
            {
                GameNetwork.BeginModuleEventAsServer(this.Peer);
                GameNetwork.WriteMessage((GameNetworkMessage) new TDMGoldGain(new List <KeyValuePair <ushort, int> >()
                {
                    new KeyValuePair <ushort, int>(isCompleted ? (ushort)512 : (ushort)1024, num)
                }));
                GameNetwork.EndModuleEventAsServer();
            }
            return(num);
        }
示例#15
0
 protected override void HandleNewClientAfterSynchronized(NetworkCommunicator networkPeer)
 {
     networkPeer.AddComponent <FlagDominationMissionRepresentative>();
     if (this.UseGold() && !this.RoundController.IsRoundInProgress)
     {
         this.ChangeCurrentGoldForPeer(networkPeer.GetComponent <MissionPeer>(), 300);
         this._gameModeFlagDominationClient?.OnGoldAmountChangedForRepresentative((MissionRepresentativeBase)networkPeer.GetComponent <FlagDominationMissionRepresentative>(), 300);
     }
     if (this.AllCapturePoints == null || networkPeer.IsServerPeer)
     {
         return;
     }
     foreach (FlagCapturePoint flagCapturePoint in this.AllCapturePoints.Where <FlagCapturePoint>((Func <FlagCapturePoint, bool>)(cp => !cp.IsDeactivated)))
     {
         GameNetwork.BeginModuleEventAsServer(networkPeer);
         GameNetwork.WriteMessage((GameNetworkMessage) new FlagDominationCapturePointMessage(flagCapturePoint.FlagIndex, this._capturePointOwners[flagCapturePoint.FlagIndex]));
         GameNetwork.EndModuleEventAsServer();
     }
 }
示例#16
0
 private void SendPeerInformationsToPeer(NetworkCommunicator peer)
 {
     foreach (NetworkCommunicator networkPeer in GameNetwork.NetworkPeers)
     {
         if (networkPeer.IsSynchronized)
         {
             MissionPeer component = networkPeer.GetComponent <MissionPeer>();
             GameNetwork.BeginModuleEventAsServer(peer);
             GameNetwork.WriteMessage((GameNetworkMessage) new KillDeathCountChange(component.GetNetworkPeer(), (NetworkCommunicator)null, component.KillCount, component.AssistCount, component.DeathCount, component.Score));
             GameNetwork.EndModuleEventAsServer();
             if (component.BotsUnderControlAlive != 0 || component.BotsUnderControlTotal != 0)
             {
                 GameNetwork.BeginModuleEventAsServer(peer);
                 GameNetwork.WriteMessage((GameNetworkMessage) new BotsControlledChange(component.GetNetworkPeer(), component.BotsUnderControlAlive, component.BotsUnderControlTotal));
                 GameNetwork.EndModuleEventAsServer();
             }
         }
     }
 }
 protected override void HandleLateNewClientAfterLoadingFinished(NetworkCommunicator networkPeer)
 {
     if (!this.GameModeBaseClient.IsGameModeUsingGold)
     {
         return;
     }
     foreach (NetworkCommunicator networkPeer1 in GameNetwork.NetworkPeers)
     {
         if (networkPeer1 != networkPeer)
         {
             MissionRepresentativeBase component = networkPeer1.GetComponent <MissionRepresentativeBase>();
             if (component != null)
             {
                 GameNetwork.BeginModuleEventAsServer(networkPeer);
                 GameNetwork.WriteMessage((GameNetworkMessage) new SyncGoldsForSkirmish(component.Peer, component.Gold));
                 GameNetwork.EndModuleEventAsServer();
             }
         }
     }
 }
示例#18
0
 public void SyncHealthToClients()
 {
     if (this.SyncToAllClients && (!this.Agent.IsMount || this.Agent.RiderAgent != null))
     {
         GameNetwork.BeginBroadcastModuleEvent();
         GameNetwork.WriteMessage((GameNetworkMessage) new SetAgentHealth(this.Agent, (int)this.Agent.Health));
         GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.None);
     }
     else
     {
         NetworkCommunicator networkCommunicator;
         if (!this.Agent.IsMount)
         {
             MissionPeer missionPeer = this.Agent.MissionPeer;
             networkCommunicator = missionPeer != null?missionPeer.GetNetworkPeer() : (NetworkCommunicator)null;
         }
         else
         {
             Agent riderAgent = this.Agent.RiderAgent;
             if (riderAgent == null)
             {
                 networkCommunicator = (NetworkCommunicator)null;
             }
             else
             {
                 MissionPeer missionPeer = riderAgent.MissionPeer;
                 networkCommunicator = missionPeer != null?missionPeer.GetNetworkPeer() : (NetworkCommunicator)null;
             }
         }
         NetworkCommunicator communicator = networkCommunicator;
         if (communicator == null || communicator.IsServerPeer)
         {
             return;
         }
         GameNetwork.BeginModuleEventAsServer(communicator);
         GameNetwork.WriteMessage((GameNetworkMessage) new SetAgentHealth(this.Agent, (int)this.Agent.Health));
         GameNetwork.EndModuleEventAsServer();
     }
 }
示例#19
0
        public void OnDuelRequested(Agent requesterAgent)
        {
            this._requesters.Add(new Tuple <Agent, MissionTime>(requesterAgent, MissionTime.Now + MissionTime.Seconds(3f)));
            switch (this.PlayerType)
            {
            case MissionRepresentativeBase.PlayerTypes.Bot:
                this._missionMultiplayerDuel.DuelRequestAccepted(requesterAgent, this.ControlledAgent);
                break;

            case MissionRepresentativeBase.PlayerTypes.Client:
                if (this.IsMine)
                {
                    Action duelRequestedEvent = this.OnDuelRequestedEvent;
                    if (duelRequestedEvent == null)
                    {
                        break;
                    }
                    duelRequestedEvent();
                    break;
                }
                GameNetwork.BeginModuleEventAsServer(this.Peer);
                GameNetwork.WriteMessage((GameNetworkMessage) new NetworkMessages.FromServer.DuelRequest(requesterAgent, this.ControlledAgent));
                GameNetwork.EndModuleEventAsServer();
                break;

            case MissionRepresentativeBase.PlayerTypes.Server:
                Action duelRequestedEvent1 = this.OnDuelRequestedEvent;
                if (duelRequestedEvent1 == null)
                {
                    break;
                }
                duelRequestedEvent1();
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
        private void SendNotificationToTeam(
            Team team,
            MultiplayerGameNotificationsComponent.MultiplayerNotificationEnum message,
            int param1 = -1,
            int param2 = -1)
        {
            NetworkCommunicator myPeer      = GameNetwork.MyPeer;
            MissionPeer         missionPeer = myPeer != null?myPeer.GetComponent <MissionPeer>() : (MissionPeer)null;

            if (!GameNetwork.IsDedicatedServer && (missionPeer?.Team != null && missionPeer.Team.IsEnemyOf(team)))
            {
                this.ShowNotification(message, param1, param2);
            }
            foreach (MissionPeer peer in VirtualPlayer.Peers <MissionPeer>())
            {
                if (peer.Team != null && !peer.IsMine && !peer.Team.IsEnemyOf(team))
                {
                    GameNetwork.BeginModuleEventAsServer(peer.Peer);
                    GameNetwork.WriteMessage((GameNetworkMessage) new NotificationMessage((int)message, param1, param2));
                    GameNetwork.EndModuleEventAsServer();
                }
            }
        }
 protected override void HandleLateNewClientAfterSynchronized(NetworkCommunicator networkPeer)
 {
     networkPeer.GetComponent <MissionPeer>();
     foreach (MissionScoreboardComponent.MissionScoreboardSide side in this._sides)
     {
         if (side != null && !networkPeer.IsServerPeer)
         {
             if (side.BotScores.IsAnyValid)
             {
                 GameNetwork.BeginModuleEventAsServer(networkPeer);
                 GameNetwork.WriteMessage((GameNetworkMessage) new NetworkMessages.FromServer.BotData(side.Side, side.BotScores.KillCount, side.BotScores.AssistCount, side.BotScores.DeathCount, side.BotScores.AliveCount));
                 GameNetwork.EndModuleEventAsServer();
             }
             if (this._mpGameModeBase != null)
             {
                 int defenderTeamScore = this._scoreboardSides != MissionScoreboardComponent.ScoreboardSides.OneSide ? this._sides[0].SideScore : 0;
                 GameNetwork.BeginModuleEventAsServer(networkPeer);
                 GameNetwork.WriteMessage((GameNetworkMessage) new NetworkMessages.FromServer.UpdateRoundScores(this._sides[1].SideScore, defenderTeamScore));
                 GameNetwork.EndModuleEventAsServer();
             }
         }
     }
 }
示例#22
0
        public void OnDuelPreparation(Agent requesterAgent, Agent requesteeAgent)
        {
            switch (this.PlayerType)
            {
            case MissionRepresentativeBase.PlayerTypes.Client:
                if (this.IsMine)
                {
                    Action <Agent, int> prepStartedEvent = this.OnDuelPrepStartedEvent;
                    if (prepStartedEvent != null)
                    {
                        prepStartedEvent(this.ControlledAgent == requesterAgent ? requesteeAgent : requesterAgent, 3);
                        break;
                    }
                    break;
                }
                GameNetwork.BeginModuleEventAsServer(this.Peer);
                GameNetwork.WriteMessage((GameNetworkMessage) new DuelSessionStarted(requesterAgent, requesteeAgent));
                GameNetwork.EndModuleEventAsServer();
                break;

            case MissionRepresentativeBase.PlayerTypes.Server:
                Action <Agent, int> prepStartedEvent1 = this.OnDuelPrepStartedEvent;
                if (prepStartedEvent1 != null)
                {
                    prepStartedEvent1(this.ControlledAgent == requesterAgent ? requesteeAgent : requesterAgent, 3);
                    break;
                }
                break;
            }
            Tuple <Agent, MissionTime> tuple = this._requesters.FirstOrDefault <Tuple <Agent, MissionTime> >((Func <Tuple <Agent, MissionTime>, bool>)(req => req.Item1 == requesterAgent));

            if (tuple == null)
            {
                return;
            }
            this._requesters.Remove(tuple);
        }
示例#23
0
        private void OnAgentWentOut(Agent agent, float startTimeInSeconds)
        {
            MissionTimer missionTimer = GameNetwork.IsClient ? MissionTimer.CreateSynchedTimerClient(startTimeInSeconds, 10f) : new MissionTimer(10f);

            if (GameNetwork.IsServer)
            {
                this._agentTimers.Add(agent, missionTimer);
                MissionPeer         missionPeer  = agent.MissionPeer;
                NetworkCommunicator communicator = missionPeer != null?missionPeer.GetNetworkPeer() : (NetworkCommunicator)null;

                if (communicator != null && !communicator.IsServerPeer)
                {
                    GameNetwork.BeginModuleEventAsServer(communicator);
                    GameNetwork.WriteMessage((GameNetworkMessage) new SetBoundariesState(true, missionTimer.GetStartTime().NumberOfTicks));
                    GameNetwork.EndModuleEventAsServer();
                }
            }
            if (this.Mission.MainAgent != agent)
            {
                return;
            }
            this._mainAgentLeaveTimer = missionTimer;
            Action <float, float> startTime = this.StartTime;

            if (startTime != null)
            {
                startTime(10f, 0.0f);
            }
            MatrixFrame cameraFrame = Mission.Current.GetCameraFrame();
            Vec3        position    = cameraFrame.origin + cameraFrame.rotation.u;

            if (Mission.Current.Mode != MissionMode.Battle)
            {
                return;
            }
            MBSoundEvent.PlaySound(SoundEvent.GetEventIdFromString("event:/alerts/report/out_of_map"), position);
        }
示例#24
0
        public int GetGoldGainsFromKillDataAndUpdateFlags(
            MPPerkObject.MPPerkHandler killerPerkHandler,
            MPPerkObject.MPPerkHandler assistingHitterPerkHandler,
            MultiplayerClassDivisions.MPHeroClass victimClass,
            bool isAssist,
            bool isRanged)
        {
            int num1 = 0;
            List <KeyValuePair <ushort, int> > goldChangeEventList = new List <KeyValuePair <ushort, int> >();

            if (isAssist)
            {
                int num2 = 1;
                int num3 = (killerPerkHandler != null ? killerPerkHandler.GetRewardedGoldOnAssist() : 0) + (assistingHitterPerkHandler != null ? assistingHitterPerkHandler.GetGoldOnAssist() : 0);
                if (num3 > 0)
                {
                    num1 += num3;
                    this._currentGoldGains |= GoldGainFlags.PerkBonus;
                    goldChangeEventList.Add(new KeyValuePair <ushort, int>((ushort)2048, num3));
                }
                switch (this.MissionPeer.AssistCount - this._assistCountOnSpawn)
                {
                case 1:
                    num1 += 10;
                    this._currentGoldGains |= GoldGainFlags.FirstAssist;
                    goldChangeEventList.Add(new KeyValuePair <ushort, int>((ushort)4, 10));
                    break;

                case 2:
                    num1 += 10;
                    this._currentGoldGains |= GoldGainFlags.SecondAssist;
                    goldChangeEventList.Add(new KeyValuePair <ushort, int>((ushort)8, 10));
                    break;

                case 3:
                    num1 += 10;
                    this._currentGoldGains |= GoldGainFlags.ThirdAssist;
                    goldChangeEventList.Add(new KeyValuePair <ushort, int>((ushort)16, 10));
                    break;

                default:
                    num1 += num2;
                    goldChangeEventList.Add(new KeyValuePair <ushort, int>((ushort)256, num2));
                    break;
                }
            }
            else
            {
                int num2 = 0;
                if (this.ControlledAgent != null)
                {
                    num2 = MultiplayerClassDivisions.GetMPHeroClassForCharacter(this.ControlledAgent.Character).TroopCost;
                    int num3 = 2 + Math.Max(0, (victimClass.TroopCost - num2) / 2);
                    num1 += num3;
                    goldChangeEventList.Add(new KeyValuePair <ushort, int>((ushort)128, num3));
                }
                int num4 = killerPerkHandler != null?killerPerkHandler.GetGoldOnKill((float)num2, (float)victimClass.TroopCost) : 0;

                if (num4 > 0)
                {
                    num1 += num4;
                    this._currentGoldGains |= GoldGainFlags.PerkBonus;
                    goldChangeEventList.Add(new KeyValuePair <ushort, int>((ushort)2048, num4));
                }
                switch (this.MissionPeer.KillCount - this._killCountOnSpawn)
                {
                case 5:
                    num1 += 20;
                    this._currentGoldGains |= GoldGainFlags.FifthKill;
                    goldChangeEventList.Add(new KeyValuePair <ushort, int>((ushort)32, 20));
                    break;

                case 10:
                    num1 += 30;
                    this._currentGoldGains |= GoldGainFlags.TenthKill;
                    goldChangeEventList.Add(new KeyValuePair <ushort, int>((ushort)64, 30));
                    break;
                }
                if (isRanged && !this._currentGoldGains.HasAnyFlag <GoldGainFlags>(GoldGainFlags.FirstRangedKill))
                {
                    num1 += 10;
                    this._currentGoldGains |= GoldGainFlags.FirstRangedKill;
                    goldChangeEventList.Add(new KeyValuePair <ushort, int>((ushort)1, 10));
                }
                if (!isRanged && !this._currentGoldGains.HasAnyFlag <GoldGainFlags>(GoldGainFlags.FirstMeleeKill))
                {
                    num1 += 10;
                    this._currentGoldGains |= GoldGainFlags.FirstMeleeKill;
                    goldChangeEventList.Add(new KeyValuePair <ushort, int>((ushort)2, 10));
                }
            }
            int num5 = 0;

            if (this.MissionPeer.Team == Mission.Current.Teams.Attacker)
            {
                num5 = MultiplayerOptions.OptionType.GoldGainChangePercentageTeam1.GetIntValue();
            }
            else if (this.MissionPeer.Team == Mission.Current.Teams.Defender)
            {
                num5 = MultiplayerOptions.OptionType.GoldGainChangePercentageTeam2.GetIntValue();
            }
            if (num5 != 0 && (num1 > 0 || goldChangeEventList.Count > 0))
            {
                num1 = 0;
                float num2 = (float)(1.0 + (double)num5 * 0.00999999977648258);
                for (int index = 0; index < goldChangeEventList.Count; ++index)
                {
                    int num3 = (int)((double)goldChangeEventList[index].Value * (double)num2);
                    goldChangeEventList[index] = new KeyValuePair <ushort, int>(goldChangeEventList[index].Key, num3);
                    num1 += num3;
                }
            }
            if (goldChangeEventList.Count > 0 && !this.Peer.Communicator.IsServerPeer && this.Peer.Communicator.IsConnectionActive)
            {
                GameNetwork.BeginModuleEventAsServer(this.Peer);
                GameNetwork.WriteMessage((GameNetworkMessage) new TDMGoldGain(goldChangeEventList));
                GameNetwork.EndModuleEventAsServer();
            }
            return(num1);
        }
        public override void OnUdpNetworkHandlerTick(float dt)
        {
            if (!GameNetwork.IsServer)
            {
                return;
            }
            float time = MBCommon.GetTime(MBCommon.TimeType.Mission);

            foreach (NetworkCommunicator networkPeer in GameNetwork.NetworkPeers)
            {
                if (networkPeer.IsSynchronized)
                {
                    while (this._peerData.Count <= networkPeer.Index)
                    {
                        this._peerData.Add(new NetworkStatusReplicationComponent.NetworkStatusData());
                    }
                    double pingInMilliseconds = networkPeer.RefreshAndGetAveragePingInMilliseconds();
                    NetworkStatusReplicationComponent.NetworkStatusData networkStatusData = this._peerData[networkPeer.Index];
                    bool flag = (double)networkStatusData.NextPingForceSendTime <= (double)time;
                    if (flag || (double)networkStatusData.NextPingTrySendTime <= (double)time)
                    {
                        int ping = pingInMilliseconds.Round();
                        if (flag || networkStatusData.LastSentPingValue != ping)
                        {
                            networkStatusData.LastSentPingValue     = ping;
                            networkStatusData.NextPingForceSendTime = time + 10f + MBRandom.RandomFloatRanged(1.5f, 2.5f);
                            GameNetwork.BeginBroadcastModuleEvent();
                            GameNetwork.WriteMessage((GameNetworkMessage) new PingReplication(networkPeer, ping));
                            GameNetwork.EndBroadcastModuleEventUnreliable(GameNetwork.EventBroadcastFlags.None);
                        }
                        networkStatusData.NextPingTrySendTime = time + MBRandom.RandomFloatRanged(1.5f, 2.5f);
                    }
                    if (!networkPeer.IsServerPeer && (double)networkStatusData.NextLossTrySendTime <= (double)time)
                    {
                        networkStatusData.NextLossTrySendTime = time + MBRandom.RandomFloatRanged(1.5f, 2.5f);
                        int averageLossPercent = (int)networkPeer.RefreshAndGetAverageLossPercent();
                        if (networkStatusData.LastSentLossValue != averageLossPercent)
                        {
                            networkStatusData.LastSentLossValue = averageLossPercent;
                            GameNetwork.BeginModuleEventAsServer(networkPeer);
                            GameNetwork.WriteMessage((GameNetworkMessage) new LossReplicationMessage(averageLossPercent));
                            GameNetwork.EndModuleEventAsServer();
                        }
                    }
                }
            }
            if ((double)this._nextPerformanceStateTrySendTime > (double)time)
            {
                return;
            }
            this._nextPerformanceStateTrySendTime = time + MBRandom.RandomFloatRanged(1.5f, 2.5f);
            ServerPerformanceState performanceState = this.GetServerPerformanceState();

            if (performanceState == this._lastSentPerformanceState)
            {
                return;
            }
            this._lastSentPerformanceState = performanceState;
            GameNetwork.BeginBroadcastModuleEvent();
            GameNetwork.WriteMessage((GameNetworkMessage) new ServerPerformanceStateReplicationMessage(performanceState));
            GameNetwork.EndBroadcastModuleEventUnreliable(GameNetwork.EventBroadcastFlags.None);
        }
 public void SynchronizeToPeer(NetworkCommunicator peer)
 {
     GameNetwork.BeginModuleEventAsServer(peer);
     GameNetwork.WriteMessage((GameNetworkMessage) new FlagRaisingStatus(this.Flag.Progress, this.Flag.Direction, this.Flag.Speed));
     GameNetwork.EndModuleEventAsServer();
 }