float CheckAiPlayerMoveSpeed() { float speed = 0f; if (CountSpeed == 0) { speed = Random.Range(0.1f * WaterwheelPlayerNetCtrl.mMaxVelocityFoot, 0.3f * WaterwheelPlayerNetCtrl.mMaxVelocityFoot); } else { int PlayerOneNo = PlayerRankData.PlayerOneDt.RankNo; float speedA = 0f; float speedB = 0f; if (RankNoAi < PlayerOneNo) { speedA = GameNetCtrlXK.GetInstance().AiMinMoveSpeedA *WaterwheelPlayerNetCtrl.mMaxVelocityFoot; speedB = GameNetCtrlXK.GetInstance().AiMinMoveSpeedB *WaterwheelPlayerNetCtrl.mMaxVelocityFoot; } else { speedA = GameNetCtrlXK.GetInstance().AiMaxMoveSpeedA *WaterwheelPlayerNetCtrl.mMaxVelocityFoot; speedB = GameNetCtrlXK.GetInstance().AiMaxMoveSpeedB *WaterwheelPlayerNetCtrl.mMaxVelocityFoot; } speed = Random.Range(speedA, speedB); } speed = Mathf.Floor(speed); if (speed < 10f) { speed = 10f; } CountSpeed++; return(speed); }
void CreateAiPlayer() { if (LinkServerCount + RankingCtrl.ServerPlayerRankNum >= RankingCtrl.MaxPlayerRankNum) { return; } int aiPlayerMax = RankingCtrl.MaxPlayerRankNum - RankingCtrl.ServerPlayerRankNum - LinkServerCount; int aiPosNum = RankingCtrl.ServerPlayerRankNum + LinkServerCount; GameObject obj; Transform tran; GameObject player; WaterwheelAiPlayerNet playerScript; for (int i = 0; i < aiPlayerMax; i++) { obj = GameNetCtrlXK.GetInstance().NpcObj[i]; tran = GameNetCtrlXK.GetInstance().PlayerPos[aiPosNum].transform; player = (GameObject)Network.Instantiate(obj, tran.position, tran.rotation, GlobalData.NetWorkGroup); playerScript = player.GetComponent <WaterwheelAiPlayerNet>(); playerScript.SetIsHandlePlayer(); aiPosNum++; } LinkServerCount = 0; }
IEnumerator CheckServerInitialized() { bool isCheck = true; while (isCheck) { yield return(new WaitForSeconds(0.1f)); if (Application.loadedLevel != (int)GameLeve.WaterwheelNet || Network.peerType == NetworkPeerType.Disconnected) { if (Toubi.GetInstance() != null && !Toubi.GetInstance().IsIntoPlayGame) { Toubi.GetInstance().IsIntoPlayGame = true; } continue; } isCheck = false; } if (NetworkRpcMsgCtrl.GetInstance() != null) { NetworkRpcMsgCtrl.GetInstance().RemoveSelf(); } GameObject obj = GameNetCtrlXK.GetInstance().PlayerObj[0]; Transform tran = GameNetCtrlXK.GetInstance().PlayerPos[0].transform; GameObject player = (GameObject)Network.Instantiate(obj, tran.position, tran.rotation, GlobalData.NetWorkGroup); WaterwheelPlayerNetCtrl playerScript = player.GetComponent <WaterwheelPlayerNetCtrl>(); playerScript.SetIsHandlePlayer(); //create AiPlayer CreateAiPlayer(); }
void CreateDaoJuNet() { GameObject objPrefab = null; string type = ""; switch (DaoJuType) { case DaoJuState.DianDaoFu: if (Network.connections.Length < 1) { return; } type = "DianDaoFuObj"; objPrefab = GameNetCtrlXK.GetInstance().DianDaoFuNetPrefab; break; case DaoJuState.DingShenFu: type = "DingShenFuObj"; objPrefab = GameNetCtrlXK.GetInstance().DingShenFuNetPrefab; break; case DaoJuState.HuanWeiFu: type = "HuanWeiFuObj"; objPrefab = GameNetCtrlXK.GetInstance().HuanWeiFuNetPrefab; break; case DaoJuState.HuanYingFu: type = "HuanYingFuObj"; objPrefab = GameNetCtrlXK.GetInstance().HuanYingFuNetPrefab; break; case DaoJuState.JuLiFu: type = "JuLiFuObj"; objPrefab = GameNetCtrlXK.GetInstance().JuLiFuNetPrefab; break; } DaoJuNetCtrl netScript = objPrefab.GetComponent <DaoJuNetCtrl>(); if (netScript != null) { Debug.LogError(objPrefab.name + " should not add DaoJuNetCtrl component!"); return; } GameObject spawnObj = (GameObject)Network.Instantiate(objPrefab, transform.position, transform.rotation, GlobalData.NetWorkGroup); NpcHealthCtrl healthScript = spawnObj.GetComponent <NpcHealthCtrl>(); healthScript.SetObjType(type); }
IEnumerator CheckConnectToServer() { if (GlobalData.GetInstance().gameLeve != GameLeve.WaterwheelNet) { yield break; } while (true) { Debug.Log("***************loadedLevel " + Application.loadedLevel + ", IsIntoPlayGame " + Toubi.GetInstance().IsIntoPlayGame); if (Application.loadedLevel == (int)GameLeve.WaterwheelNet) { break; } if (Application.loadedLevel == (int)GameLeve.Movie) { if (!Toubi.GetInstance().IsIntoPlayGame) { Toubi.GetInstance().StartIntoGame(); Toubi.GetInstance().IsIntoPlayGame = true; } yield return(new WaitForSeconds(0.5f)); } } GlobalData.GetInstance().RemoveNetworkRpc(); int playerIndex = IndexSpawnClient; Debug.Log("CheckConnectToServer::playerIndex " + playerIndex); GameObject obj = GameNetCtrlXK.GetInstance().PlayerObj[playerIndex]; Transform tran = GameNetCtrlXK.GetInstance().PlayerPos[playerIndex].transform; GameObject player = (GameObject)Network.Instantiate(obj, tran.position, tran.rotation, GlobalData.NetWorkGroup); WaterwheelPlayerNetCtrl playerScript = player.GetComponent <WaterwheelPlayerNetCtrl>(); //playerScript.SetPlayerNetworkPlayer(playerNet); playerScript.SetIsHandlePlayer(); //GameNetCtrlXK.GetInstance().SetPlayerList(player, playerIndex); Spawner.SpawnerScript.SpawnNetObj(); }
void MoveAiPlayerToEndPos() { Vector3 endPos = Vector3.zero; for (int i = 0; i < 7; i++) { if (GameNetCtrlXK.GetInstance().AiPlayerEndPos[i].activeSelf) { GameNetCtrlXK.GetInstance().AiPlayerEndPos[i].SetActive(false); endPos = GameNetCtrlXK.GetInstance().AiPlayerEndPos[i].transform.position; break; } } Vector3[] posArray = new Vector3[2]; posArray[0] = PlayerTran.position; posArray[1] = endPos; iTween.MoveTo(PlayerObj, iTween.Hash("speed", AimMarkSpeed, "orienttopath", true, "easeType", iTween.EaseType.linear, "path", posArray, "oncomplete", "OnAiMoveToEndPos")); }