protected override void SendRequestOrObservation(string destCh, ApianMessage msg) { if ((msg.MsgType == ApianMessage.CliObservation) && (ApianGroup?.GroupCreatorId != GameNet.LocalP2pId())) { Logger.Debug($"SendRequestOrObservation() We are not server, so don't send observations."); return; } base.SendRequestOrObservation(destCh, msg); // let this filter it too }
public void Recieve() { mSocket.Receive(mReceiveData); var msg = GameNet.Deserialize <Msg>(mReceiveData); if (null != msg) { } }
public InnerMeetingHud(ILogger <InnerMeetingHud> logger, IEventManager eventManager, Game game) { _logger = logger; _eventManager = eventManager; _game = game; _gameNet = game.GameNet; _playerStates = null; Components.Add(this); }
static int _s_set_OnReConnect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameNet gen_to_be_invoked = (GameNet)translator.FastGetCSObj(L, 1); gen_to_be_invoked.OnReConnect = translator.GetDelegate <UnityEngine.Events.UnityAction>(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_m_socket(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameNet gen_to_be_invoked = (GameNet)translator.FastGetCSObj(L, 1); gen_to_be_invoked.m_socket = (System.Net.Sockets.Socket)translator.GetObject(L, 2, typeof(System.Net.Sockets.Socket)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_OnReConnect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameNet gen_to_be_invoked = (GameNet)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.OnReConnect); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
public GameNet() { IPAddress ipAddress = IPAddress.Parse("192.168.95.143"); int port = 5050; Connect(ipAddress, port); if (instance == null) { instance = this; } else { Debug.LogError("Try To Instance [GameNet] Twice!"); } }
private void OnLoginResponse(byte[] data) { var msg = GameNet.Deserialize <Msg>(data); if (null != msg.response) { if (!GameNet.Main.ResponseError(msg.response.loginResponse.nErrorCode)) { DebugUtils.Log("UserId:" + msg.response.loginResponse.requester.nUserID); PlayerManager.Instance.SetUserInfo(msg.response.loginResponse.requester); } } else { DebugUtils.LogWarning("OnLoginResponse msg is null!"); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { GameNet gen_ret = new GameNet(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to GameNet constructor!")); }
static int _m_Release(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameNet gen_to_be_invoked = (GameNet)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Release( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_OnStatusChanged(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameNet gen_to_be_invoked = (GameNet)translator.FastGetCSObj(L, 1); { ExitGames.Client.Photon.StatusCode _statusCode; translator.Get(L, 2, out _statusCode); gen_to_be_invoked.OnStatusChanged(_statusCode); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetOnDisconnectCallBack(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameNet gen_to_be_invoked = (GameNet)translator.FastGetCSObj(L, 1); { UnityEngine.Events.UnityAction _call = translator.GetDelegate <UnityEngine.Events.UnityAction>(L, 2); gen_to_be_invoked.SetOnDisconnectCallBack(_call); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_OnOperationResponse(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameNet gen_to_be_invoked = (GameNet)translator.FastGetCSObj(L, 1); { ExitGames.Client.Photon.OperationResponse _operationResponse = (ExitGames.Client.Photon.OperationResponse)translator.GetObject(L, 2, typeof(ExitGames.Client.Photon.OperationResponse)); gen_to_be_invoked.OnOperationResponse(_operationResponse); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_UnRegisterProtocol(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameNet gen_to_be_invoked = (GameNet)translator.FastGetCSObj(L, 1); { byte _opCode = (byte)LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.UnRegisterProtocol(_opCode); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_RegisterProtocol(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameNet gen_to_be_invoked = (GameNet)translator.FastGetCSObj(L, 1); { ProtocolBase _protocol = (ProtocolBase)translator.GetObject(L, 2, typeof(ProtocolBase)); gen_to_be_invoked.RegisterProtocol(_protocol); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_DebugReturn(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameNet gen_to_be_invoked = (GameNet)translator.FastGetCSObj(L, 1); { ExitGames.Client.Photon.DebugLevel _level; translator.Get(L, 2, out _level); string _message = LuaAPI.lua_tostring(L, 3); gen_to_be_invoked.DebugReturn(_level, _message); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
public GameMsgNetAgentHandler(GameNet game_net) { m_gameNet = game_net; }
protected override void Awake() { GameNet net = new GameNet(); }