void AssignGhosts() { // Assign ghosts clyde = GameObject.Find("clyde"); pinky = GameObject.Find("pinky"); inky = GameObject.Find("inky"); blinky = GameObject.Find("blinky"); pacman = GameObject.Find("pacman"); gui = GameObject.FindObjectOfType <GameNavigation>(); }
// Use this for initialization void Start() { GM = GameObject.Find("Game Manager").GetComponent <GameManager>(); GUINav = GameObject.Find("UI Manager").GetComponent <GameNavigation>(); destination = transform.position; }