示例#1
0
        // Send a String message to the game on the server
        private void SendGameMessage(String message)
        {
            GameMsg GameMessage = new GameMsg();

            GameMessage.msg = message;

            // Send to game clientList index
            GameMessage.destination = currentClientList[listBox_ClientList.Items.Count - 1];
            MemoryStream outStream = GameMessage.WriteData();

            client.Send(outStream.GetBuffer());
        }
示例#2
0
        static void SendGameMessage(Socket s, String from, String msg)
        {
            GameMsg gameMessage = new GameMsg();

            gameMessage.msg         = msg;
            gameMessage.destination = from;
            MemoryStream outStream = gameMessage.WriteData();

            try
            {
                s.Send(outStream.GetBuffer());
            }
            catch (System.Exception)
            {
            }
        }
示例#3
0
        private void buttonSend_Click(object sender, EventArgs e)
        {
            if (client != null)
            {
                try
                {
                    if (listBox_ClientList.SelectedIndex == 0)
                    {
                        PublicChatMsg publicMsg = new PublicChatMsg();

                        publicMsg.msg = textBox_Input.Text;
                        MemoryStream outStream = publicMsg.WriteData();
                        client.Send(outStream.GetBuffer());
                    }
                    // If == last item == "Game" Msg
                    else if (listBox_ClientList.SelectedIndex == listBox_ClientList.Items.Count - 1)
                    {
                        GameMsg GameMessage = new GameMsg();
                        GameMessage.msg         = textBox_Input.Text;
                        GameMessage.destination = currentClientList[listBox_ClientList.SelectedIndex];
                        MemoryStream outStream = GameMessage.WriteData();
                        client.Send(outStream.GetBuffer());
                    }
                    else
                    {
                        PrivateChatMsg privateMsg = new PrivateChatMsg();

                        privateMsg.msg         = textBox_Input.Text;
                        privateMsg.destination = currentClientList[listBox_ClientList.SelectedIndex];
                        MemoryStream outStream = privateMsg.WriteData();
                        client.Send(outStream.GetBuffer());
                    }
                }
                catch (System.Exception)
                {
                }

                textBox_Input.Text = "";
            }
        }