示例#1
0
        private void DrawGeneralDebugMenu()
        {
            if (GUILayout.Button("Unlimited Oxygen"))
            {
                GameModeUtils.ToggleCheat(GameModeOption.NoOxygen);
                Player.main.oxygenMgr.AddOxygen(100);
            }

            if (GUILayout.Button("Full Food"))
            {
                Player.main.GetComponent <Survival>().food = 100;
            }

            if (GUILayout.Button("Full Water"))
            {
                Player.main.GetComponent <Survival>().water = 100;
            }

            if (GUILayout.Button("Full Health"))
            {
                Player.main.liveMixin.health = Player.main.liveMixin.maxHealth;
            }

            GUILayout.Space(10);

            if (GUILayout.Button("Components"))
            {
                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray, out RaycastHit hit))
                {
                    foreach (Component c in hit.rigidbody.gameObject.GetComponents(typeof(Component)))
                    {
                        Log.Print("Base Component: " + c.ToString());
                    }
                    foreach (Component c in hit.rigidbody.gameObject.GetComponentsInChildren(typeof(Component)))
                    {
                        Log.Print("Child " + c.gameObject + "  Component: " + c.ToString());
                    }
                }
            }

            if (GUILayout.Button("Delete Object"))
            {
                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray, out RaycastHit hit))
                {
                    Destroy(hit.rigidbody.gameObject);
                }
            }

            GUILayout.BeginHorizontal();
            fmodAsset = GUILayout.TextField(fmodAsset);
            if (GUILayout.Button("Play Standard FMOD"))
            {
                FMODAsset[] fmods = Resources.FindObjectsOfTypeAll <FMODAsset>();
                foreach (FMODAsset fmod in fmods)
                {
                    if (fmod.name.ToLower().Equals(fmodAsset))
                    {
                        Log.Print("Playing FMOD: " + fmod.name);
                        Utils.PlayFMODAsset(fmod, MainCamera.camera.transform, 20f);
                    }
                }
            }
            GUILayout.EndHorizontal();

            if (GUILayout.Button("Get Render Queue"))
            {
                Ray ray4 = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray4, out RaycastHit raycastHit4))
                {
                    foreach (MeshRenderer mr in raycastHit4.rigidbody.GetComponentsInChildren <MeshRenderer>())
                    {
                        Log.Print("GO Name: " + mr.gameObject.name);
                        Log.Print("GO Material Count: " + mr.materials.Length);
                        foreach (Material m in mr.materials)
                        {
                            Log.Print("Material Name: " + m.name);
                            Log.Print("Material Render Queue: " + m.renderQueue);
                        }
                    }
                }
            }

            if (GUILayout.Button("Teleport"))
            {
                Player.main.transform.position += new Vector3(2f, 0f, 0f);
            }

            if (GUILayout.Button("Get LiveMixin Data"))
            {
                Ray ray4 = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray4, out RaycastHit raycastHit4))
                {
                    LiveMixin lm = raycastHit4.rigidbody.GetComponent <LiveMixin>();
                    if (lm == null)
                    {
                        Log.Print("No Live Mixin Found");
                        return;
                    }

                    lm.PrintAllLiveMixinDetails();
                }
            }

            if (GUILayout.Button("Set Health to 300 and knifable"))
            {
                Ray ray4 = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray4, out RaycastHit raycastHit4))
                {
                    LiveMixin lm = raycastHit4.rigidbody.GetComponent <LiveMixin>();
                    if (lm == null)
                    {
                        Log.Print("No Live Mixin Found");
                        return;
                    }
                    lm.health         = 300;
                    lm.data.knifeable = true;
                }
            }

            GUILayout.BeginHorizontal();
            prefabAsset = GUILayout.TextField(prefabAsset);
            if (GUILayout.Button("Spawn prefab"))
            {
                GameObject[] prefabs = Resources.FindObjectsOfTypeAll <GameObject>();
                foreach (GameObject prefab in prefabs)
                {
                    if (prefab.name.ToLower().Equals(prefabAsset))
                    {
                        GameObject newPrefab = Instantiate(prefab);
                        newPrefab.transform.position  = Camera.main.transform.position;
                        newPrefab.transform.position += Camera.main.transform.forward * 3f;
                        foreach (Component c in prefab.GetComponentsInChildren(typeof(Component)))
                        {
                            Log.Print("Component:" + c);
                        }
                    }
                }
            }
            GUILayout.EndHorizontal();

            if (GUILayout.Button("MeleeAttack Count"))
            {
                MeleeAttack[] reaperMeleeAttacks = FindObjectsOfType <MeleeAttack>();
                Log.Print("Found " + reaperMeleeAttacks.Length + " MeleeAttack");
                foreach (MeleeAttack ma in reaperMeleeAttacks)
                {
                    Log.Print("Found One on " + ma.name);
                }
            }

            if (GUILayout.Button("Spawn Singla"))
            {
                GameObject go = Instantiate(Resources.Load <GameObject>("VFX/xSignal"), Player.main.transform);
                Log.Print("Component Count: " + go.GetComponentsInChildren <Component>().Length);
                foreach (Component c in go.GetComponentsInChildren <Component>())
                {
                    Log.Print("Component " + c + " is on gameobject: " + c.gameObject);
                }
            }

            if (GUILayout.Button("Register Manta Ping"))
            {
                //SMLHelper.V2.Handlers.SpriteHandler.RegisterSprite(SpriteManager.Group.Pings, "Manta", $"./QMods/TheMantaMod/Assets/MantaPingIcon.png");
                //SMLHelper.V2.Handlers.SpriteHandler.RegisterSprite(MantaMod.MANTA_TECH_TYPE, $"./QMods/TheMantaMod/Assets/MantaPingIcon.png");
                //SMLHelper.V2.Handlers.SpriteHandler.RegisterSprite(SpriteManager.Group.Pings, "MantaPingggggg", Manta.Utilities.MantaAssetLoader.MANTA_PING_ICON);
                SpriteHandler.RegisterSprite(SpriteManager.Group.Pings, MantaMod.NAME, $"./QMods/TheMantaMod/Assets/MantaPingIcon.png");
                Log.Print($"Registered {MantaMod.NAME}");
                Log.Print($"File Exists {System.IO.File.Exists("./QMods/TheMantaMod/Assets/MantaPingIcon.png")}");
            }

            if (GUILayout.Button("Manta Ping"))
            {
                //Atlas.Sprite sprite = SpriteManager.GetWithNoDefault(SpriteManager.Group.Pings, "Manta");
                //Atlas.Sprite sprite = SpriteManager.GetWithNoDefault(MantaMod.MANTA_TECH_TYPE);
                Atlas.Sprite sprite = SpriteManager.GetWithNoDefault(SpriteManager.Group.Pings, MantaMod.NAME);
                System.Collections.Generic.Dictionary <string, Atlas.Sprite> t = SpriteManager.groups[SpriteManager.Group.Pings];

                Log.Print($"Dict Count: {t.Count}");
                foreach (string name in t.Keys)
                {
                    Log.Print($"Contains Key: {name}");
                }

                if (sprite == null)
                {
                    Log.Print($"{MantaMod.NAME} sprite null.");
                }
                else
                {
                    Log.Print($"Not Null Texture {sprite.texture.name}.");
                }
            }
        }
示例#2
0
        private void DrawGeneralDebugMenu()
        {
            if (GUILayout.Button("Unlimited Oxygen"))
            {
                GameModeUtils.ToggleCheat(GameModeOption.NoOxygen);
                Player.main.oxygenMgr.AddOxygen(100);
            }

            if (GUILayout.Button("Full Food"))
            {
                Player.main.GetComponent <Survival>().food = 100;
            }

            if (GUILayout.Button("Full Water"))
            {
                Player.main.GetComponent <Survival>().water = 100;
            }

            if (GUILayout.Button("Full Health"))
            {
                Player.main.liveMixin.health = Player.main.liveMixin.maxHealth;
            }

            GUILayout.Space(10);

            if (GUILayout.Button("Components"))
            {
                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray, out RaycastHit hit))
                {
                    foreach (Component c in hit.rigidbody.gameObject.GetComponents(typeof(Component)))
                    {
                        Log.Print("Base Component: " + c.ToString());
                    }
                    foreach (Component c in hit.rigidbody.gameObject.GetComponentsInChildren(typeof(Component)))
                    {
                        Log.Print("Child " + c.gameObject + "  Component: " + c.ToString());
                    }
                }
            }

            if (GUILayout.Button("Delete Object"))
            {
                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray, out RaycastHit hit))
                {
                    Destroy(hit.rigidbody.gameObject);
                }
            }

            GUILayout.BeginHorizontal();
            fmodAsset = GUILayout.TextField(fmodAsset);
            if (GUILayout.Button("Play Standard FMOD"))
            {
                FMODAsset[] fmods = Resources.FindObjectsOfTypeAll <FMODAsset>();
                foreach (FMODAsset fmod in fmods)
                {
                    if (fmod.name.ToLower().Equals(fmodAsset))
                    {
                        Log.Print("Playing FMOD: " + fmod.name);
                        Utils.PlayFMODAsset(fmod, MainCamera.camera.transform, 20f);
                    }
                }
            }
            GUILayout.EndHorizontal();

            if (GUILayout.Button("Get Render Queue"))
            {
                Ray ray4 = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray4, out RaycastHit raycastHit4))
                {
                    foreach (MeshRenderer mr in raycastHit4.rigidbody.GetComponentsInChildren <MeshRenderer>())
                    {
                        Log.Print("GO Name: " + mr.gameObject.name);
                        Log.Print("GO Material Count: " + mr.materials.Length);
                        foreach (Material m in mr.materials)
                        {
                            Log.Print("Material Name: " + m.name);
                            Log.Print("Material Render Queue: " + m.renderQueue);
                        }
                    }
                }
            }

            if (GUILayout.Button("Teleport"))
            {
                Player.main.transform.position += new Vector3(2f, 0f, 0f);
            }

            if (GUILayout.Button("Get LiveMixin Data"))
            {
                Ray ray4 = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray4, out RaycastHit raycastHit4))
                {
                    LiveMixin lm = raycastHit4.rigidbody.GetComponent <LiveMixin>();
                    if (lm == null)
                    {
                        Log.Print("No Live Mixin Found");
                        return;
                    }

                    lm.PrintAllLiveMixinDetails();
                }
            }

            if (GUILayout.Button("Set Health to 300 and knifable"))
            {
                Ray ray4 = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray4, out RaycastHit raycastHit4))
                {
                    LiveMixin lm = raycastHit4.rigidbody.GetComponent <LiveMixin>();
                    if (lm == null)
                    {
                        Log.Print("No Live Mixin Found");
                        return;
                    }
                    lm.health         = 300;
                    lm.data.knifeable = true;
                }
            }

            GUILayout.BeginHorizontal();
            prefabAsset = GUILayout.TextField(prefabAsset);
            if (GUILayout.Button("Spawn prefab"))
            {
                GameObject[] prefabs = Resources.FindObjectsOfTypeAll <GameObject>();
                foreach (GameObject prefab in prefabs)
                {
                    if (prefab.name.ToLower().Equals(prefabAsset))
                    {
                        GameObject newPrefab = Instantiate(prefab);
                        newPrefab.transform.position  = Player.main.transform.position;
                        newPrefab.transform.position += 5f * gameObject.transform.forward;
                        foreach (Component c in prefab.GetComponentsInChildren(typeof(Component)))
                        {
                            Log.Print("Component:" + c);
                        }
                    }
                }
            }
            GUILayout.EndHorizontal();
        }