private IEnumerator GameLoop() { Mode = GameMode.eMode.Game; while (true) { Tutorial(); if (Mode == GameMode.eMode.Tutorial) { if (TouchInput.GetState() == TouchInput.State.Began) { Time.timeScale = 1.0f; Mode = GameMode.eMode.Game; } } if (playerController.transform.position.y >= 15.0f) { blockGenerator.SetPosition(Vector3.down * 10.0f); playerController.SetPosition(Vector3.down * 10.0f); } if (blockGenerator.IsNeedleCollision) { saveData.IsTutorial = false; SaveDataManager.Set(saveData); Time.timeScale = 1.0f; Mode = GameMode.eMode.GameOver; break; } yield return(null); } yield break; }
// 非アクティブ時にポーズ画面へ遷移 private void OnApplicationFocus(bool focus) { if (focus && Mode == GameMode.eMode.Game) { Time.timeScale = 0.0f; Mode = GameMode.eMode.Pause; } }
public void ChangeMode(GameMode.eMode mode) { foreach (var pair in dictionary) { pair.Key.SetActive(pair.Value.Any(v => v == mode)); } gameCanvasController.ChangeMode(mode); gameOverCanvasController.ChangeMode(mode); }
private void Awake() { canvasManager = CanvasManagerObject.GetComponent <CanvasManager>(); var blockGo = Instantiate(BlockGeneratorPrefab); blockGenerator = blockGo.GetComponent <BlockGenerator>(); playerController = PlayerObject.GetComponent <PlayerController>(); saveData = SaveDataManager.Get(); Mode = GameMode.eMode.Title; }
public void OnClickPauseButton() { if (Mode == GameMode.eMode.Pause) { Time.timeScale = 1.0f; Mode = GameMode.eMode.Game; } else { Time.timeScale = 0.0f; Mode = GameMode.eMode.Pause; } }
public void ChangeMode(GameMode.eMode mode) { switch (mode) { case GameMode.eMode.Credits: PanelObject.SetActive(true); break; default: PanelObject.SetActive(false); break; } }
public void ChangeMode(GameMode.eMode mode) { switch (mode) { case GameMode.eMode.Pause: PanelObject.SetActive(true); PauseButton.SetActive(true); break; case GameMode.eMode.Tutorial: PanelObject.SetActive(false); PauseButton.SetActive(false); break; default: PanelObject.SetActive(false); PauseButton.SetActive(true); break; } }
private void Tutorial() { if (!saveData.IsTutorial) { return; } if (Mode != GameMode.eMode.Game) { return; } var target = blockGenerator.GetTarget(); float tx = target.transform.position.x; tx *= (target.GetDirection() == BlockBehaviour.eDirection.Left) ? -1 : 1; if (!playerController.IsJumping() && tx <= playerController.transform.position.x + 13.0f && ScoreManager.Altitude <= 2.0m) { Time.timeScale = 0.0f; Mode = GameMode.eMode.Tutorial; } }
public void OnClickCredisButton() { Mode = (Mode == GameMode.eMode.GameOver) ? GameMode.eMode.Credits : GameMode.eMode.GameOver; }