// Start is called before the first frame update void Awake() { if (!GameMgr.GetLoadGame()) { for (int i = 0; i < slot.Length; i++) { if (GameMgr.CheckIfEmpty(i + 1)) { slotText[i].text = "Slot" + (i + 1) + " Empty"; deleteButton[i].interactable = false; deleteButton[i].GetComponent <Image>().enabled = false; } else { slotText[i].text = "Slot" + (i + 1) + ": " + GameMgr.GetSlotDateTime(i); } } } else { for (int i = 0; i < slot.Length; i++) { if (GameMgr.CheckIfEmpty(i + 1)) { slot[i].enabled = false; slotText[i].text = "Slot" + (i + 1) + " Empty"; } else { slotText[i].text = "Slot" + (i + 1) + ":" + GameMgr.GetSlotDateTime(i); } } } }
public void OnSlot3Clicked() { if (!GameMgr.CheckIfEmpty(3)) { StartGame(3); } else { StartNewGame(3); } }