private void ShowSelectedMenu(GameMenu.GameScene selectedMenu)
        {
            GameMenu.GameScene temp = currentScene;
            if (gameScenes[(int)temp].sceneSpecific.Length != 0)
            {
                for (int i = 0; i < gameScenes[(int)temp].sceneSpecific.Length; i++)
                {
                    gameScenes[(int)temp].sceneSpecific[i].SetActive(false);
                }
            }

            currentScene = selectedMenu;

            messageBox.transform.position = gameScenes[(int)currentScene].messageTransform.position;
            messageBox.transform.rotation = gameScenes[(int)currentScene].messageTransform.rotation;

            choicesBox.transform.position = gameScenes[(int)currentScene].choiceTransform.position;
            choicesBox.transform.rotation = gameScenes[(int)currentScene].choiceTransform.rotation;
            backgroundImage.sprite        = gameScenes[(int)currentScene].scenery;

            if (gameScenes[(int)currentScene].sceneryClip != null)
            {
                videoPlayer.gameObject.SetActive(true);
                videoPlayer.clip = gameScenes[(int)currentScene].sceneryClip;
                videoPlayer.Play();
            }
            else
            {
                videoPlayer.Stop();
                videoPlayer.gameObject.SetActive(false);
                videoPlayer.clip = null;
            }

            if (gameScenes[(int)currentScene].sceneSpecific.Length != 0)
            {
                for (int i = 0; i < gameScenes[(int)currentScene].sceneSpecific.Length; i++)
                {
                    gameScenes[(int)currentScene].sceneSpecific[i].SetActive(true);
                }
            }
        }
//#if UNITY_EDITOR
//        private void Update()
//        {
//            if(debugScene == true && currentScene != tempDemo)
//            {
//                SelectMenu(tempDemo);
//            }
//        }
//#endif

        public void SelectMenu(GameMenu.GameScene gameScene)
        {
            ShowSelectedMenu(gameScene);
        }