示例#1
0
        /// <summary>
        /// Ajoute l'élément sans le selectionner
        /// </summary>
        /// <param name="layer">La couche à ajouter</param>
        public virtual void Add(GameMapLayer layer)
        {
            LayerControl layerControl = new LayerControl(layer.Name, layer.Visible, layer.Type);

            this.Controls.Add(layerControl);
            this.ItemAdded?.Invoke(this, this.ControlsCount - 1, layer);
            this.ItemsCountChanged?.Invoke(this, this.ControlsCount);
        }
示例#2
0
 /// <summary>
 /// Insert l'élément à la position spécifiée
 /// </summary>
 /// <param name="index">L'index de la position d'insertion</param>
 /// <param name="layer">La couche à insérer</param>
 public virtual void InsertAt(int index, GameMapLayer layer)
 {
     if (index >= 0 && layer != null)
     {
         this.Controls.Add(new LayerControl(layer.Name, layer.Visible, layer.Type));
         LayerControl layerControl = this.Controls[this.Controls.Count - 1] as LayerControl;
         this.Controls.SetChildIndex(layerControl, index);
         this.Refresh();
         this.SelectedIndex = index;
         this.ItemAdded?.Invoke(this, index, layer);
         this.ItemsCountChanged?.Invoke(this, this.ControlsCount);
     }
     else
     {
         throw new IndexOutOfRangeException("Insertion de la couche impossible, l'index spécifié est en dehors des limites du tableau.");
     }
 }
        private void buttonValidNewOverlay_Click(object sender, EventArgs e)
        {
            if (this.textBoxName.Text.Length > 0)
            {
                GameMapLayer layer = new GameMapLayer(this.textBoxName.Text)
                {
                    Visible = this.checkBoxLayerState.Checked,
                    Type = this.checkBoxLayerType.Checked ? LayerType.Upper : LayerType.Lower
                };

                this.MapLayerAdded?.Invoke(this, layer);
                this.Close();
            }
            else
            {
                ConsolePanel.Instance.WriteLine("Impossible de créer une couche avec un nom vide", RowType.Error);
            }
        }
示例#4
0
        private void buttonValidNewOverlay_Click(object sender, EventArgs e)
        {
            if (this.textBoxName.Text.Length > 0)
            {
                GameMapLayer layer = new GameMapLayer(this.textBoxName.Text)
                {
                    Visible = this.checkBoxLayerState.Checked,
                    Type    = this.checkBoxLayerType.Checked ? LayerType.Upper : LayerType.Lower
                };

                this.MapLayerAdded?.Invoke(this, layer);
                this.Close();
            }
            else
            {
                ConsolePanel.Instance.WriteLine("Impossible de créer une couche avec un nom vide", RowType.Error);
            }
        }
 /// <summary>
 /// Insert l'élément à la position spécifiée
 /// </summary>
 /// <param name="index">L'index de la position d'insertion</param>
 /// <param name="layer">La couche à insérer</param>
 public virtual void InsertAt(int index, GameMapLayer layer)
 {
     if (index >= 0 && layer != null)
     {
         this.Controls.Add(new LayerControl(layer.Name, layer.Visible, layer.Type));
         LayerControl layerControl = this.Controls[this.Controls.Count - 1] as LayerControl;
         this.Controls.SetChildIndex(layerControl, index);
         this.Refresh();
         this.SelectedIndex = index;
         this.ItemAdded?.Invoke(this, index, layer);
         this.ItemsCountChanged?.Invoke(this, this.ControlsCount);
     }
     else throw new IndexOutOfRangeException("Insertion de la couche impossible, l'index spécifié est en dehors des limites du tableau.");
 }
 /// <summary>
 /// Ajoute l'élément sans le selectionner
 /// </summary>
 /// <param name="layer">La couche à ajouter</param>
 public virtual void Add(GameMapLayer layer)
 {
     LayerControl layerControl = new LayerControl(layer.Name, layer.Visible, layer.Type);
     this.Controls.Add(layerControl);
     this.ItemAdded?.Invoke(this, this.ControlsCount - 1, layer);
     this.ItemsCountChanged?.Invoke(this, this.ControlsCount);
 }
示例#7
0
        /// <summary>
        ///
        /// </summary>
        public GameScene()
        {
            AddChild(MapLayer = new GameMapLayer());

            Schedule(Update);
        }