// Use this for initialization void Start() { Sushi = GameObject.Find("Canvas"); UISsushi = GameObject.Find("Canvas/GameplayManager"); _gm = UISsushi.GetComponent <GameManeger> (); SSushib = Sushi.GetComponent <SpawnSushiB>(); }
void CmdPlayerShoot(string _player_ID, int _damage) { Debug.Log(_player_ID + "Has been shoot"); Player _player = GameManeger.GetPLayer(_player_ID); _player.RpcTakeDamage(_damage); }
public void clickOnItem() { inventory = GameManeger.instance; inventory.OnItemChangedCallback += UpdateUI; inventorySlots = itemsParent.GetComponentsInChildren <InventorySlot>(); InventorySlot inventoryOne = (ingredientOne.GetComponentInChildren <InventorySlot>()); InventorySlot inventoryTwo = (ingredientTwo.GetComponentInChildren <InventorySlot>()); Item itemOne = inventoryOne.getItem(); Item itemTwo = inventoryTwo.getItem(); inventory.Remove(itemOne); inventory.Remove(itemTwo); Item myItem = itemOne.makes[0]; inventory.Add(myItem); foreach (Transform child in ingredientOne.transform) { child.gameObject.SetActive(false); DropZone dz = child.GetComponent <DropZone>(); if (dz) { dz.myItem = null; } } foreach (Transform child in ingredientTwo.transform) { child.gameObject.SetActive(false); DropZone dz = child.GetComponent <DropZone>(); if (dz) { dz.myItem = null; } } this.transform.GetComponent <Button>().interactable = false; }
//シーン移動をするための関数 public void Jump(string Jumpname) { GameManeger game = GameObject.Find("GameManeger").GetComponent <GameManeger>(); game.nowScene = SceneManager.GetActiveScene().name; SceneManager.LoadScene(Jumpname); }
// Update is called once per frame void Update() { cam_pos = Camera.main.transform.position; this_pos = this.transform.position; pos = this_pos; GameManeger gamemaneger = gameobject.GetComponent <GameManeger> (); if (gamemaneger.GameOver == false && gamemaneger.Pause == false) { if (Input.GetKey(KeyCode.LeftArrow)) { pos.x = pos.x - 0.1f * 3.0f / 4.0f; } if (Input.GetKey(KeyCode.RightArrow)) { pos.x = pos.x + 0.1f * 3.0f / 4.0f; } if (cam_pos.x - this_pos.x >= 1.5f * WIDTH) { pos.x = pos.x + 3.0f * WIDTH; } else if (this_pos.x - cam_pos.x >= 1.5f * WIDTH) { pos.x = pos.x - 3.0f * WIDTH; } this.transform.position = pos; } }
private void Start() { player = GameObject.FindWithTag("Player").GetComponent <PlayerMove>(); mane = GameObject.Find("GameManeger").GetComponent <GameManeger>(); wall = GameObject.Find("Door"); stateClass = (MainStateClass)mane.NowManager; }
// Update is called once per frame void Update() { GameManeger gamemaneger = GameObject.Find("GameManeger").GetComponent <GameManeger> (); if (gamemaneger.GameOver == false) { if (countdown <= 290) { gear_change = true; } if (countdown <= 0) { gamemaneger.GameOver = true; gear_change = false; } if (gamemaneger.Pause == false) { if (gear_change == false) { countdown = countdown - Time.deltaTime; } else { countdown = countdown - 5 * Time.deltaTime; } } } msg.text = "TIME:" + Mathf.Floor(countdown); }
private void Awake() { if (instance == null) { instance = this; } initializeProjectileDict(); }
private void Awake() { if (instance == null) { instance = this; } gameManager = GameManeger.instance; }
public override void OnStartClient() { base.OnStartClient(); string _netID = GetComponent <NetworkIdentity>().netId.ToString(); Player _player = GetComponent <Player>(); GameManeger.RegisterPlayer(_netID, _player); }
AudioSource audioSource;//カメラにつけることでPlayerがfalseでも聞こえるようにしよう // Use this for initialization void Start() { gameManeger = GameObject.Find("GameManeger").GetComponent <GameManeger>(); mainCamera = GameObject.Find("Main Camera").GetComponent <Camera>(); Hp = 1; rb = GetComponent <Rigidbody2D>(); MovePower = 12; isDeath = false; }
void Start() { petCol = GetComponent <Collider2D>(); petAnim = GetComponent <Animator>(); gameManager = GameManeger.instance; spriteRn = GetComponentInChildren <SpriteRenderer>(); spriteRn.sprite = petData.petArt; GameEvents.instance.onFeed += feedPet; }
// Use this for initialization void Start() { //初期値設定 gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameManeger>(); for (int i = 0; i < 8; i++) { this.initPos[i] = gm.lastCheckPointPos[i]; } }
// Update is called once per frame void Start() { canvas = GameObject.Find("Canvas"); gameManeger = canvas.GetComponent <GameManeger>(); originInstance = GameObject.Instantiate(originObject, new Vector3(0, 0, 0), Quaternion.identity); //消す処理のためにリストに登録 gameManeger.AddListLineObject(this.gameObject, originInstance); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.name == "ball3d") { string WallName = transform.name; GameManeger.Score(WallName); audioPlay.Play(); FindObjectOfType <BallControl>().ResetBall(); } }
void OnDisable() { Destroy(playerUIInstance); if (isLocalPlayer) { GameManeger.instance.SetSceneCameraActive(true); } GameManeger.UnRegisterPlayer(transform.name); }
private void OnEnable() { if (Instance != null) { Destroy(gameObject); } else { Instance = this; DontDestroyOnLoad(this.gameObject); } }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } }
void Awake() { if (instance == null) { instance = this; } else if (instance != null) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
void Awake() { matchSettings = GetComponent <MatchSettings>(); if (instance != null) { Debug.LogError("More than one GameManager in Scene."); } else { instance = this; } }
// Start is called before the first frame update void Awake() { if (gm == null) { gm = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { GameManeger gameManeger = GetComponent <GameManeger>(); maxLenght = gameManeger.Difficulty + 5; corners = maxLenght / 4; random = new System.Random(); placer = GetComponent <Placer>(); placer.fade = corners * 0.4f + 1f + 0.4f; Generate(); }
private void Awake() { //Gamemanegerを別のシーンでも使うために残しておく if (!awake) { awake = true; DontDestroyOnLoad(gameObject); game = this; } else { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { collider = GetComponent <BoxCollider>(); size = collider.size; player = GameObject.FindWithTag("Player"); mane = GameObject.Find("GameManeger").GetComponent <GameManeger>(); _stateClass = (MainStateClass)mane.NowManager; nav = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); destime = 0f; audio_ = GetComponent <AudioSource>(); particle = transform.GetChild(19).GetComponent <ParticleSystem>(); //EnemyClassを作成する AnimationClass = new BaseAnimation(); }
// Update is called once per frame private void Update() { if (Input.GetKey(KeyCode.LeftArrow)) { //l_midori_move(); } if (Input.GetKey(KeyCode.RightArrow)) { //r_midori_move(); } if (r_move == true) { gamemaneger = GameObject.Find("GameManeger").GetComponent <GameManeger> (); if (gamemaneger.GameOver == false && gamemaneger.Pause == false) { p = this.transform.position; p.x = p.x + 0.1f; this.transform.position = p; r_move = false; } } if (l_move == true) { gamemaneger = GameObject.Find("GameManeger").GetComponent <GameManeger> (); if (gamemaneger.GameOver == false && gamemaneger.Pause == false) { p = this.transform.position; p.x = p.x - 0.1f; this.transform.position = p; l_move = false; } } if (j_move == true) { Rigidbody2D rb = this.GetComponent <Rigidbody2D> (); gamemaneger = GameObject.Find("GameManeger").GetComponent <GameManeger>(); if (gamemaneger.GameOver == false && gamemaneger.Pause == false) { rb.AddForce(transform.up * 400.0f); j_move = false; } } }
public PlayerUIClass(GameManeger manager, GameObject p, GameObject Camvas, GameObject Camvas2) : base(manager) { _stateClass = (MainStateClass)manager.NowManager; AnimationClass = p.GetComponent <PlayerAnimation>(); Playermove = p.GetComponent <PlayerMove>(); //ここからはゲームシーンのみ使う _Effect = Camvas.transform.GetChild(1).gameObject; _Effect.SetActive(false); //HPのスライダー処理 HP_ber = Camvas2.transform.GetChild(1).GetComponent <Slider>(); HP_ber.maxValue = Playermove.GetSetHP; //範囲攻撃可能のスライダー処理 Range_ber = Camvas.transform.GetChild(4).GetComponent <Slider>(); Range_ber.maxValue = 7; log = Camvas.transform.GetChild(3).GetComponent <Text>(); }
private void Awake() { if (gm == null) { gm = this; } else if (gm != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); filePath = Application.persistentDataPath + "/playerInfo.dat"; missions = new MissionBase[3]; if (File.Exists(filePath)) { Load(); } else { for (int i = 0; i < missions.Length; i++) { GameObject newMission = new GameObject("Mission" + i); newMission.transform.SetParent(transform); MissionType[] missionType = { MissionType.SingleRun, MissionType.TotalMeter, MissionType.FishesSingleRun }; int ramdomType = Random.RandomRange(0, missionType.Length); if (ramdomType == (int)MissionType.SingleRun) { missions[i] = newMission.AddComponent <SingleERun>(); } else if (ramdomType == (int)MissionType.TotalMeter) { missions[i] = newMission.AddComponent <TotalMeters>(); } else if (ramdomType == (int)MissionType.FishesSingleRun) { missions[i] = newMission.AddComponent <FishesSingleRun>(); } missions[i].Created(); } } }
// Update is called once per frame void Update() { Vector3 pos = transform.position; pos.z /= 1.03f; transform.position = pos; if (transform.position.y < bottomY) { Destroy(gameObject); GameManeger scriptGM = GameObject.Find("GameManeger").GetComponent <GameManeger>(); scriptGM.Promah(); } if (this.tag == "Promah") { transform.position = transform.position; animator = GetComponent <Animator>(); animator.SetBool("Pusk", true); Destroy(gameObject, 2f); } }
void Awake() { scene = SceneManager.GetActiveScene(); if (instance != null) { Debug.LogWarning("trying to make two instances of Gamemaneger"); return; } instance = this; gun = PlayerPrefs.GetInt(gunItem.name); Fidla = PlayerPrefs.GetInt(fidlaItem.name); slime = PlayerPrefs.GetInt(slimeItem.name); fertilizer = PlayerPrefs.GetInt(fertilizerItem.name); bones = PlayerPrefs.GetInt(boneItem.name); Gold = PlayerPrefs.GetInt("gold"); SkellingtonsKills = PlayerPrefs.GetInt("skellingtonsKills"); SlimeKills = PlayerPrefs.GetInt("slimeKills"); exp = PlayerPrefs.GetInt("exp"); wrench = PlayerPrefs.GetInt(WrenchItem.name); hammer = PlayerPrefs.GetInt(hammerItem.name); Liberated = PlayerPrefs.GetInt(scene.name) != 0; }
void Start() { var SoundState = GameObject.Find("Sound").GetComponent <MainMenuController> (); SoundState.SoundOnOf(); if (instanse == null) { instanse = this; } else if (instanse != this) { Destroy(gameObject); } _bestScore = PlayerPrefs.GetInt("HiScore", 0); Score(); Setup(); // if(_timer<=0) // Setup2 (); }
// Use this for initialization void Start() { script = this; Time.timeScale = 1; }