// Start is called before the first frame update void Start() { GameObject gameManagerObject = GameObject.FindWithTag("GameController"); if (gameManagerObject != null) { gamemanager = gameManagerObject.GetComponent <GameManagment_Script>(); } }
// Start is called before the first frame update void Start() { startPos = CueBall.transform.position; GameObject gameManagerObject = GameObject.FindWithTag("GameController"); if (gameManagerObject != null) { gamemanager = gameManagerObject.GetComponent <GameManagment_Script>(); } }
// Start is called before the first frame update void Start() { pos = transform.position; rb2d = GetComponent<Rigidbody2D>(); GameObject gameManagerObject = GameObject.FindWithTag("GameController"); if (gameManagerObject != null) { gamemanager = gameManagerObject.GetComponent<GameManagment_Script>(); } GameObject gameoverText = GameObject.FindWithTag("GameOver"); if (gameoverText != null) { gameOver = gameoverText.GetComponent<Text>(); } }
// Start is called before the first frame update void Start() { mySource = GetComponent <AudioSource>(); GameObject gameManagerObject = GameObject.FindWithTag("GameController"); if (gameManagerObject != null) { gamemanager = gameManagerObject.GetComponent <GameManagment_Script>(); } rb2d = GetComponent <Rigidbody2D>(); heart1.SetActive(true); heart2.SetActive(true); heart3.SetActive(true); Lifes = 3; gameoverText.enabled = false; }