// Start is called before the first frame update void Start() { sc_gamemanager = GameObject.Find("GameManager").GetComponent <GameManager_Pong>(); v2_Startpos = transform.position; Launch(); }
void OnTriggerEnter2D(Collider2D collision) { if (collision.name == "Ball") { string wallName = transform.name; GameManager_Pong.Score(wallName); collision.gameObject.SendMessage("RestartGame", 1.0f, SendMessageOptions.RequireReceiver); } }