private void OnCollisionEnter(Collision collision) { //for destroying plane and displaying game over text if (collision.gameObject.CompareTag("Map")) { Cursor.visible = true; Destroy(gameObject); Instantiate(deathParticle, transform.position, deathParticle.transform.rotation); gameManager.GameOver(); } //fpr displaying win text if (collision.gameObject.CompareTag("Finish") && point >= 6) { Cursor.visible = true; Destroy(gameObject); gameManager.Win(); } //for displaying lose text when player finishes with not enough points if (collision.gameObject.CompareTag("Finish") && point < 6) { Cursor.visible = true; Destroy(gameObject); Instantiate(deathParticle, transform.position, deathParticle.transform.rotation); gameManager.Lose(); } }