示例#1
0
    /// <summary>
    /// 获取GM
    /// </summary>
    /// <returns></returns>
    private void GetGameManager()
    {
        GameObject _gm = GameObject.FindGameObjectWithTag("GameManager");

        if (_gm)
        {
            gm     = _gm.GetComponent <GameManagerT1>();
            uiCtrl = _gm.GetComponent <UIControllerT1>();
            //Debug.Log("获取T1 gm");
        }
        else
        {
            //Debug.Log("GameManager物体不存在");
        }
    }
示例#2
0
    /// <summary>
    /// 创建新场景
    /// </summary>
    public void CreateNewScene(SubjectType sjType, OperateType opType)
    {
        //实例化PC和VR必备物体
        StartUICanvasGameObject  = Instantiate(StartUICanvasPrefab);
        infoBoardParentTransform = Instantiate(InfoBoardParent).transform;
        unitParentTransform      = Instantiate(UnitParent).transform;
        GameObject EventSystemGameObject = Instantiate(EventSystem);

        DesktopGameCanvasGameObject = Instantiate(DesktopGameCanvasPrefab);
        GameObject VRTK_SDKManagerGameObject = Instantiate(VRTK_SDKManagerPrefab);
        GameObject VRTK_ScriptsGameObject    = Instantiate(VRTK_ScriptsPrefab);


        //属性赋值
        gm = Instantiate(GameManager).GetComponent <GameManagerT1>();
        gm.InitCameraGameObject(GameObject.Find("Main Camera"), VRTK_SDKManagerGameObject, VRTK_ScriptsGameObject);
        gm.subjectType = sjType;

        //操作交互方式由课件启动的时候决定,这里不在定义
        //gm.operateType = opType;

        uiCtrl = gm.GetComponent <UIControllerT1>();
        uiCtrl.InitUICanvas(StartUICanvasGameObject, DesktopGameCanvasGameObject,
                            VRTK_SDKManagerGameObject.transform.GetChild(0).GetChild(3).GetChild(0).GetChild(0).gameObject,
                            VRTK_SDKManagerGameObject.transform.GetChild(0).GetChild(3).GetChild(0).GetChild(3).GetChild(0).GetChild(0).gameObject);


        VRTK_SDKManagerGameObject.GetComponent <VRTK_SDKManager>().scriptAliasLeftController =
            VRTK_ScriptsGameObject.transform.Find("LeftController").gameObject;
        VRTK_SDKManagerGameObject.GetComponent <VRTK_SDKManager>().scriptAliasRightController =
            VRTK_ScriptsGameObject.transform.Find("RightController").gameObject;

        ClearIntroPart();
        ClearShowTransformPart();
        ClearUnitPart();
    }
示例#3
0
    //private SDK_BaseHeadset previousHeadsetSDK;
    //private SDK_BaseController previousControllerSDK;
    //private SDK_BaseBoundaries previousBoundariesSDK;
    //private VRTK_SDKManager.SupportedSDKs quicklySelectedSDK = VRTK_SDKManager.SupportedSDKs.None;

    void Awake()
    {
        _instance = this;
        gm        = Window_T1._instance.GM;
    }