void RandomTarget() { int _rand = Random.Range(0, 3); if (_rand == 0) { _wantString = "Item1"; GameManagerStage1.GetInstance().UpdatePicture(ItemStage1Picture[0]); } else if (_rand == 1) { _wantString = "Item2"; GameManagerStage1.GetInstance().UpdatePicture(ItemStage1Picture[1]); } else { _wantString = "Item3"; GameManagerStage1.GetInstance().UpdatePicture(ItemStage1Picture[2]); } }
void Start() { _instance = this; _targetPicture = "Item1"; }
void SpawnNewPicObj() { RandomTarget(); GameManagerStage1.UpdateTargetPicture(_wantString); }