IEnumerator TimerStart() { time = 60; while (time > 0) { yield return(new WaitForSeconds(0.1f)); time -= 0.1f; } GameManagerSnack.EndGame(); }
IEnumerator Catch() { Handheld.Vibrate(); animator.SetInteger("playerState", 1); EnemyController.animator.SetInteger("enemyState", 4); LifeManager.setScore(-1); if (LifeManager.life == 0) { GameManagerSnack.EndGame(); } yield return(new WaitForSeconds(4f)); animator.SetInteger("playerState", 0); EnemyController.animator.SetInteger("enemyState", 0); }