public void OnStateEnter(GameManagerScriptPT gameManager) { gM = gameManager; if (gM.IfPlayerWon()) { gM.GetComponent <GUIControllerScriptPT>().ViewMessage("You win", 2, true); } else { gM.GetComponent <GUIControllerScriptPT>().ViewMessage("You lose", 2, true); } }
public void Execute(GameObject tower, int player) { gM.GetComponent <SoundScriptPT>().PlaySound(Sounds.SWAP); gM.SwapTowers(tower, player); if (player == 1) { gM.ChangeState(new IEnemyMoveStatePT()); gM.UndoPowerPoints(1, 1); gM.GetComponent <GUIControllerScriptPT>().LockUnlockPowers(false, gM.GetPowerPoints(1)); } else { gM.UndoPowerPoints(1, 2); } }
public void Execute(GameObject tower, int player) { int hp = gM.GetMaxHP(); gM.GetComponent <SoundScriptPT>().PlaySound(Sounds.HEAL); tower.GetComponent <PokeTowerScript>().HealTower(hp); if (player == 1) { gM.ChangeState(new IEnemyMoveStatePT()); gM.UndoPowerPoints(3, 1); gM.GetComponent <GUIControllerScriptPT>().LockUnlockPowers(false, gM.GetPowerPoints(1)); } else { gM.UndoPowerPoints(3, 2); } }
public void Execute(GameObject tower, int player) { gM.GetComponent <SoundScriptPT>().PlaySound(Sounds.TRANSFORM); int pT = (int)tower.GetComponent <PokeTowerScript>().GetPokeType(); PokeType newType = generateType(pT); Sprite towerSprite = gM.GetComponent <ConstDataScript>().GetTowerSprite(newType); tower.GetComponent <PokeTowerScript>().ChangeType(newType, towerSprite); if (player == 1) { gM.ChangeState(new IEnemyMoveStatePT()); gM.UndoPowerPoints(2, 1); gM.GetComponent <GUIControllerScriptPT>().LockUnlockPowers(false, gM.GetPowerPoints(1)); } else { gM.UndoPowerPoints(2, 2); } }
public void Execute(GameObject tower, int player) { int xOffset = -2; Vector2 force = new Vector2(-500, 0); if (player == 1) { xOffset = 2; force = new Vector2(500, 0); gM.GetComponent <GUIControllerScriptPT>().LockUnlockPowers(false, gM.GetPowerPoints(1)); } PokeType pT = tower.GetComponent <PokeTowerScript>().GetPokeType(); Vector3 position = new Vector3(tower.transform.position.x + xOffset, tower.transform.position.y, tower.transform.position.z); tower.GetComponent <PokeTowerScript>().Attack(gM.GetComponent <ConstDataScript>().GetAttackSprite(pT), position, force); if (player == 1) { gM.ChangeState(new IWaitStatePT()); } }