示例#1
0
    // Use this for initialization
    void Start()
    {
        // set initial states
        manager = GameObject.Find("GameManager").GetComponent<GameManagerInit>();
        wheel = manager.Wheel;
        currentLane = Location.lane.middle;

        // Set initial lane
        SetRandomLane();
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        // set initial states
        manager     = GameObject.Find("GameManager").GetComponent <GameManagerInit>();
        wheel       = manager.Wheel;
        currentLane = Location.lane.middle;

        // Set initial lane
        SetRandomLane();
    }
示例#3
0
    // Use this for initialization
    void Start()
    {
        manager          = GetComponent <GameManagerInit>();
        childhoodBar     = GameObject.FindGameObjectWithTag("ChildhoodBar");
        BarWidth         = 1.0f;
        growingTextTimer = growingTextDuration + 1;

        // SCORE
        // acquire score object
        if (GameObject.FindObjectOfType <Score>() != null)
        {
            score = GameObject.FindObjectOfType <Score>();
        }
    }
 // Use this for initialization
 void Start()
 {
     manager = GetComponent<GameManagerInit> ();
     roller = manager.Wheel;
     generator = GetComponent<ObstacleGenerator> ();
 }
示例#5
0
    // Use this for initialization
    void Start()
    {
        manager = GetComponent<GameManagerInit>();
        childhoodBar = GameObject.FindGameObjectWithTag("ChildhoodBar");
        BarWidth = 1.0f;
        growingTextTimer = growingTextDuration + 1;

        // SCORE
        // acquire score object
        if (GameObject.FindObjectOfType<Score>() != null) {
            score = GameObject.FindObjectOfType<Score>();
        }
    }
示例#6
0
 // Use this for initialization
 void Start()
 {
     manager   = GetComponent <GameManagerInit> ();
     roller    = manager.Wheel;
     generator = GetComponent <ObstacleGenerator> ();
 }