public void GameOver() { Dictionary <string, object> info = new Dictionary <string, object>(); info.Add("Total Rooms", countEvent); gm.SaveInfo(info); gm.LoadScene("Game Over"); }
void Start() { List <string> keys = new List <string>(); keys.Add("Check Point"); Dictionary <string, object> d = new Dictionary <string, object>(); d = gm.GetInfo(keys); string scene = d["Check Point"] as string; gm.LoadScene(scene); }
public void StartGame() { gameManager.LoadScene("Game"); }
public void BackMenu() { gm.LoadScene("Menu"); }
public void StartGame() { gm.LoadScene("Game"); }