示例#1
0
 public void takedamage(int damage)
 {
     if (damage != 0)
     {
         wrongcounter = 0;
         combocounter++;
         StartCoroutine(hurtanimu());
         if (combocounter == 5 || combocounter == 10 || combocounter == 15 || combocounter == 20 || combocounter == 25 && onskill == false)
         {
             //doing good
             dogood();
         }
     }
     else if (damage == 0)
     {
         combocounter = 0;
         wrongcounter++;
         if (wrongcounter == 3 || wrongcounter == 6 || wrongcounter == 9 || wrongcounter == 12 || wrongcounter == 15 || wrongcounter == 18 || wrongcounter == 21 || wrongcounter == 24 || wrongcounter == 27 && onskill == false)
         {
             //doing bad
             dobad();
         }
         if (skill2wrong == true && skill2counter == 3)
         {
             game.lose();
         }
     }
     if (hp == 1 && damage > 1)
     {
         hp = 0;
     }
     else
     {
         hp -= damage;
         if (hp > 5 && hp < 11)
         {
             healthpointer2.text = "2x";
         }
         else if (hp > 0 && hp < 6)
         {
             healthpointer2.text = "1x";
         }
     }
     //		updatehps();
     if (hp == 0)
     {
         StartCoroutine(deadanimu());
     }
     else
     {
         if (doubleatt == true)
         {
             doubleatt = false;
         }
         else if (skill2wrong == true)
         {
             game.changequestion();
         }
         else
         {
             StartCoroutine(chottomatte());
         }
     }
 }
示例#2
0
 public void takedamage(int damage)
 {
     StartCoroutine(takedamageanim());
     hp -= damage;
     if (hp > 5 && hp < 11)
     {
         healthpointer.text = "2x";
     }
     else if (hp > 0 && hp < 6)
     {
         healthpointer.text = "1x";
     }
     //        updatehps();
     if (hp == 0)
     {
         StartCoroutine(deadanim());
     }
     else
     {
         if (target.choicesq == true)
         {
             storei    = game.i;
             game.i    = 20 + cq;
             morestore = game.i;
             cq++;
             Debug.Log("Stored");
             skilldialoguebox.SetActive(true);
             skilldialogue.text = "I think you'll be confused with this...";
         }
         else if (target.unlearnedq == true)
         {
             storei    = game.i;
             game.i    = 30 + uq;
             morestore = game.i;
             uq++;
             Debug.Log("Stored");
             skilldialoguebox.SetActive(true);
             skilldialogue.text = "Good. But can you answer this?";
         }
         else if (target.simpleq == true)
         {
             storei    = game.i;
             game.i    = 25 + sq;
             morestore = game.i;
             sq++;
             Debug.Log("Stored");
             skilldialoguebox.SetActive(true);
             skilldialogue.text = "Can you even answer this easy one?";
         }
         game.refilltime();
         game.changequestion();
         if (target.choicesq == true)
         {
             target.choicesq = false;
             target.onskill  = false;
             helpme          = true;
             game.i          = storei;
             Debug.Log("Loaded");
         }
         else if (target.unlearnedq == true)
         {
             target.unlearnedq = false;
             target.onskill    = false;
             helpme            = true;
             game.i            = storei;
             Debug.Log("Loaded");
         }
         else if (target.simpleq == true)
         {
             target.simpleq = false;
             target.onskill = false;
             helpme         = true;
             game.i         = storei;
             Debug.Log("Loaded");
         }
     }
 }