public Data(string username, Vector3 position, Quaternion rotation, Inventory.Data inventory) { this.username = username.ToLower(); this.position = position; this.rotation = rotation; this.inventory = inventory; }
public Data(string resourcePath, GameManager.SerializableVector3 position, GameManager.SerializableQuaternion rotation, GameManager.World.Realm realm, Dictionary <string, string> data) { this.resourcePath = resourcePath; this.position = position; this.rotation = rotation; this.realm = realm; this.data = data; }
public Data(string resourcePath, GameManager.SerializableVector3 position, GameManager.SerializableQuaternion rotation, GameManager.World.Realm realm, params KeyValuePair <string, string>[] data) { this.resourcePath = resourcePath; this.position = position; this.rotation = rotation; this.realm = realm; this.data = new Dictionary <string, string>(); foreach (KeyValuePair <string, string> pair in data) { this.data.Add(pair.Key, pair.Value); } }