private GameManagement.ServerPersister.ServerData GetServerDataFromUi() { var emu = (IsTrue(rdPhatACServer.IsChecked) ? ServerModel.ServerEmuEnum.Phat : ServerModel.ServerEmuEnum.Ace); var rodat = (cmbDefaultRodat.SelectedValue.ToString() == "true" ? ServerModel.RodatEnum.Off : ServerModel.RodatEnum.On); var sdata = new GameManagement.ServerPersister.ServerData() { ServerId = Guid.NewGuid(), ServerName = txtServerName.Text, ServerDesc = txtServeDesc.Text, ConnectionString = txtServerIP.Text + ":" + txtServerPort.Text, RodatSetting = rodat, EMU = emu, LoginEnabled = true, // ?? ServerSource = ServerModel.ServerSourceEnum.User }; return(sdata); }
private GameManagement.ServerPersister.ServerData GetServerDataFromUi() { var emu = GetServerEmuluation(); var rodat = (cmbDefaultRodat.SelectedValue.ToString() == "false" ? ServerModel.RodatEnum.Off : ServerModel.RodatEnum.On); var secure = (cmbSecureLogin.SelectedValue.ToString() == "false" ? ServerModel.SecureEnum.Off : ServerModel.SecureEnum.On); var sdata = new GameManagement.ServerPersister.ServerData() { ServerId = Guid.NewGuid(), ServerName = txtServerName.Text, ServerDesc = txtServeDesc.Text, ConnectionString = txtServerIP.Text + ":" + txtServerPort.Text, RodatSetting = rodat, SecureSetting = secure, EMU = emu, DiscordUrl = txtDiscordUrl.Text, ServerSource = ServerModel.ServerSourceEnum.User }; return(sdata); }